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Dragon's Dogma: Dark Arisen Game Guide by gamepressure.com

Dragon's Dogma: Dark Arisen Game Guide

Table of Contents

Griffin's Bane | Act III Dragon's Dogma Guide

Last update: 11 May 2016

In short: A journey during which you'll kill a Griffin - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

In short: A journey during which you'll kill a Griffin.

Difficulty level: Hard. The journey is long and dangerous.

Leave by the south gate and talk to the soldiers. Follow them south.

On the hill, the soldiers will hide in bushes - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

On the hill, the soldiers will hide in bushes. Your job is to lure the beast by placing a Goblin in an indicated spot (dead or alive, Goblins are found around the area or on the road you took to get here).

A Griffin will appear - fight it until it flies away (some information point out that the Griffin can be killed right then and there - but I couldn't do it during the tests I run for the purpose of this guide) - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

A Griffin will appear - fight it until it flies away (some information point out that the Griffin can be killed right then and there - but I couldn't do it during the tests I run for the purpose of this guide). You can light it up on fire, though (that's how you can force it back to the ground if it tries to lift off) but don't get close to its beak.

Now come the hard part - the journey to the far away Bluemoon Tower - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Now come the hard part - the journey to the far away Bluemoon Tower. Prepare well by taking a lot of potions/herbs. The shortest way leads back to Gran Soren. Run through the city and leave it by the northwest gate.

Head north and follow the road - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Head north and follow the road. You can kill the enemies - mostly Harpies, Wolves and Goblins - or you can ignore them, but it's better not to risk losing Pawns. Pass by Windbluff Tower.

Follow the road, which turns east - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Follow the road, which turns east. At the fork, go just in that direction. This is where you'll encounter Bandits.

Turn east again at the next fork, and after a while leave the road to reach a straight - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Turn east again at the next fork, and after a while leave the road to reach a straight.

Behind the Harpies' nest you'll need to battle... the wind - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Behind the Harpies' nest you'll need to battle... the wind. It's strong enough to hinder your mobility.

The most difficult part of the journey is going through the canyon, which is also the Bandits' hideout - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

The most difficult part of the journey is going through the canyon, which is also the Bandits' hideout. The enemies are placed behind rocks and they shoot from above. Try to lure them out and finish them off in a safe place. Another option would be to run deep into the canyon and hide behind one of the side rooms. There you can face your enemies without the risk of being shot with an arrow.

At the other side of the canyon there is another opponent - a Golem - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

At the other side of the canyon there is another opponent - a Golem. You can either ignore it or fight it. What makes the fight easier is that there are ballistas on the nearby rocks.

Finally, go down to the castle ruins - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Finally, go down to the castle ruins.

Inside, there is a real battle going on - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Inside, there is a real battle going on. Kill off Harpies and Skeletons, all the while climbing the stairs to the very top. Pay closer attention to enemy mages.

Once you're in the building, go through the metal door - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Once you're in the building, go through the metal door. On the other side turn left and help the soldiers destroy the bolt locking the gate.

You can open the next gate in the same way - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

You can open the next gate in the same way. Alternatively, you can climb the side wall to go to the other side and use the lever.

The third gate will require another action - provoking the Griffin to attack - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

The third gate will require another action - provoking the Griffin to attack. The beast will break the wall and start chasing you. Escape by going up.

Pass through other chambers and climb the narrow winding stairs - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Pass through other chambers and climb the narrow winding stairs.

The final battle will begin upstairs - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

The final battle will begin upstairs. Fight the Griffin. If you completed the A Troublesome Tome quest, Steffen will show up and help you out.

Afterwards, loot the gold and take the portcrystal, which allows to set a teleportation spot - Griffins Bane - Act III - Dragons Dogma - Game Guide and Walkthrough

Afterwards, loot the gold and take the portcrystal, which allows to set a teleportation spot. Report back to Gran Soren.

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