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Darksiders 2 Game Guide by gamepressure.com

Darksiders 2 Game Guide

Table of Contents

Finishing the quest | Find a Way to Save War Darksiders 2 Guide

Last update: 11 May 2016

The game will reward you for completing of the quest right then (40 XP and 1200 gold), but before the next mission is unlocked, there are a few more things for you to do - Finishing the quest - Find a Way to Save War - Darksiders II - Game Guide and Walkthrough

The game will reward you for completing of the quest right then (40 XP and 1200 gold), but before the next mission is unlocked, there are a few more things for you to do. First off, approach the heavily wounded War and press the E button to trigger a longer cutscene.

After Death is transported to [Tri-Stone], listen to what Eideard has to say - Finishing the quest - Find a Way to Save War - Darksiders II - Game Guide and Walkthrough

After Death is transported to [Tri-Stone], listen to what Eideard has to say. Get ready, because in a minute you'll be faced with a new challenge.

Attack the single Construct Warrior - Finishing the quest - Find a Way to Save War - Darksiders II - Game Guide and Walkthrough

Attack the single Construct Warrior. They are fairly slow, but it's not wise to underestimate them because their attacks deal a lot of damage. Be careful especially when they Construct starts charging up - the best thing to do then is to jump away to avoid its most powerful attack.

After eliminating the first Construct Warrior, other ones will appear - Finishing the quest - Find a Way to Save War - Darksiders II - Game Guide and Walkthrough

After eliminating the first Construct Warrior, other ones will appear. Since they're quite resilient, it's best to take them down one by one, focusing when needed.

After the battle you'll have another and definitely longer conversation with Eideard - Finishing the quest - Find a Way to Save War - Darksiders II - Game Guide and Walkthrough

After the battle you'll have another and definitely longer conversation with Eideard. Depending on preferences, you can either shorten it or use up all dialogue options. When the conversation ends, the game will automatically add a new quest [The Fire of the Mountain] to your quest log.

[TIP: The game doesn't anticipate penalties for ending conversations prematurely, though it's always better to use all dialogue options in order to learn about the world around you and sometimes even get side quests. Also, keep in mind that the most important topics (concerning quests) are indicated in blue.]

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