Boss 16 - Nhoss | The Rod of Arafel Darksiders 2 Guide
Last update: 11 May 2016
Nhoss is one of the weaker bosses around the game and that is why, you will have to face three monsters of this kind. The primary attack of the boss consists in sending out large swarms of stingers your way. There are two ways to handle them. The first thing you can do is ignore them (at this stage of the game they probably deal minimum damage) or, occasionally, by trying to get them (in the case of the latter I recommend attacking the ground with your firearms (the middle mouse button).
The other of the boss's ranged attacks is a sonic wave. Fortunately, it does not deal much damage and, with a bit of luck, it can be avoided completely. Do not let the boss, however come too close to the Death, or else this will bring about a larger loss of health.
It is best to use the grenade launcher against the boss. Aim at the upper parts of his body, into the glowing points. You do not need to be overly precise, because the boss will be taking a lot of damage from the explosions, regardless of where, around these points, they occur.
[TIP: If, for some reason, you are using Salvation, instead of the grenade launcher, you need to accept the fact of the fight taking longer to win and also, be more precise when it comes to aiming at the vulnerable points.]
Further part of the battle will not surprise you with anything new. Keep the boss at a distance and, depending on what you prefer, keep firing the grenade launcher at the monster, or eliminate, from time to time, the attacking Stingers. When you are done, pick all of the loot that Nhoss and his minions left behind. Also, search the area for a Boatman Coin.