Boss 3 - Gharn | The Fire of the Mountain Darksiders 2 Guide
Last update: 11 May 2016
Gharn isn't a particularly difficult enemy, though you need to be wary of his attacks since they can take a lot of Death's health points. Gharn's first attack is a charge (the above screen), but he doesn't always perform it in a strictly straight line, meaning he can turn after you dodge it.
[TIP: Because the room where you fight Gharn is quite small, you don't need to focus on him at any cost (by holding SHIFT). You should be fine without it.]
Gharn's second attack is with a drill, and it's that drill which deals the most serious damage. Luckily, the boss has an obvious tell of when he's going to use it, so you shouldn't have any bigger problems with dodging it.
Attack Gharn every time he misses. Since he's slightly less mobile than the previously encountered Stalker, you can allow yourself to perform at least a few blows before switching back to dodging.
Another characteristic advantage of this battle is that the boss also makes stops. Every time you seen Gharn stop, approach him and use your best and otherwise risky attacks. Don't exaggerate, though, because when the boss goes back into the fight, he explodes, so you need to back away quickly enough. Continue the offensive until you defeat him, and don't forget that if you're running low on potions, you can bash objects in the area. Rewards for defeating Gharn are a Possessed Weapon Dark Avenger and some random items.