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DARK Game Guide by gamepressure.com

DARK Game Guide

Table of Contents

M17 Base - cryo chambers | Chapter 6 DARK Guide

Last update: 11 May 2016

A view of the hall with cryo chambers - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
A view of the hall with cryo chambers

You'll soon enter a large area filled with cryo chambers. Once again you will have to watch out for vampire hunters, especially since one of them will be wearing a heavy armor and using a minigun. Thankfully there also some good news. First of all, there are only motion sensors in this hall so you won't have to be on a look out for other countermeasures. Second of all, you will have a chance to easily avoid all of the enemies and reach the exit in under a minute.

Enemies stationed to the left - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
Enemies stationed to the left

The room where you're starting has two exits. If you intend to choose the left side of the hall then it won't take long for the main character to come across two armored hunters and depending on your preferred style of play you can either avoid them or kill them. If you plan on eliminating enemy units then start by killing a soldier who often goes to the right and don't forget to hide his body. Once he's gone focus on his colleague - you can surprise this person from behind, perform a long-distance kill or start running close to a nearby cover so that the hunter will change his position and become an easier target.

Hunters close to the left staircase - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
Hunters close to the left staircase

You'll come across two other guards near the area where the left path is ending and as always they won't start their patrols until they've finished having their conversation. You can use the opportunity that they won't move while they're still talking and quickly sneak past them or you can kill them after they split up - one of the guards will move to the area to the left to the stairs and the second hunter will start patrolling the area under the upper balconies.

An enemy stationed to the right - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
An enemy stationed to the right

If you intend to choose the right side of the hall then you'll almost immediately encounter a single armored hunter and depending on your preferred style of play you can either avoid him or kill him. If you plan on eliminating this soldier then wait for him to start moving left and don't forget to hide the body (preferably inside the room where you've started).

Hunters encountered during the exploration of the right path - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
Hunters encountered during the exploration of the right path

You'll come across two other guards near the area where the right path is ending and as always they won't start their patrols until they've finished having their conversation. You can use the opportunity that they won't move while they're still talking and quickly sneak past them (teleportation will come in handy here) or you can kill them after they split up - one of the guards will start moving towards the starting point and his colleague will start patrolling the area under the upper balconies.

A guard close to the right staircase - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
A guard close to the right staircase

You'll encounter one more guard at the very end of the right path, near the stairs leading to the upper level. Thankfully the game will make it easy for you to either avoid this person or to perform a surprise attack. You also won't have to worry too much about hiding the body, because no one else will show up here.

There are some problems you should know about no matter which path youve decided to choose - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough

There are some problems you should know about no matter which path you've decided to choose. The most important thing to know is that you must constantly monitor a guard from the upper balconies (screen above) and use cover to avoid being seen by him (he'll do that when he's stopped close to the railing). The same things applies to attacking enemies when it's safe and not leaving their bodies out in the open.

Another thing you should know about is that the central area of this location (screen above) is being occupied by a lot of hunters - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough

Another thing you should know about is that the central area of this location (screen above) is being occupied by a lot of hunters. I strongly suggest that you leave them alone unless you plan on spending a lot of time here and don't mind paying attention to your every move. Another reason why you shouldn't attack them is because there's a soldier in a heavy armor among them and as you probably remember it's not possible to kill this hunter without him becoming hostile towards Eric. Don't forget about this area when exploring side corridors, because a lot of the enemies will be stopping nearby and you might be seen (using Vampire Vision to monitor their movements is of course a good idea).

Reaching the stairs using teleportation - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
Reaching the stairs using teleportation

The only way to get to the next location is to make your way to the upper balconies and you can achieve this by using one of the side staircases. It's worth mentioning here that you don't have to risk activating motion sensors found near the stairs, because you may as well rely on teleportation.

A single guard on the upper balcony - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
A single guard on the upper balcony

Once you've reached the upper balconies you'll have an opportunity to get rid of the armored hunter tasked with observing the ground floor. You can also leave this person alone, but killing the guard is a better idea, especially since he spends a lot of time near each post and so you don't have to worry too much about being discovered. The only thing you have to remember is to prevent the corpse from landing on the lower level, because it can mean serious trouble.

The last hunter - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
The last hunter

The last hunter can be found inside a small room on the upper floor. I recommend that you feed off of this person, because it won't be noticed by anyone and you'll regain much needed Vitae.

Stairs leading to the security office - M17 Base - cryo chambers - Chapter 6 - DARK - Game Guide and Walkthrough
Stairs leading to the security office

Once you're done in this location (sadly there are no collectibles nearby) proceed towards the designated exit and then use the stairs to head down. You'll soon enter a large security office.

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