Geoforge - accounting (return) | Chapter 2 DARK Guide
Last update: 11 May 2016
The situation in the accounting office has changed since the last time you were here. Your objective is to backtrack to the door located on the ground level in order to unlock the passageway to the staircase using a recently obtained access card. The biggest problem is that new guards have arrived in the office and this time the ground level will be defended by more of them.
There are only two enemies on the upper level. Avoiding them would be easy, however I still recommend that you eliminate them both. The first guard is patrolling the area close to the conference room located to your right.
The second guard is patrolling the left side of the balconies and an ideal place to surprise him is the room with the pool table.
It doesn't matter to the mission's outcome whether you've killed both guards on the upper floor or avoided them, because sooner or later you will have to make your way to the ground level. If you've upgraded your Shadow Leap ability then you may consider performing a risky attempt of teleporting Eric directly behind the enemy who's guarding the exit from the accounting office (screen 1). This plan can only succeed if your teleportation isn't making too much noise, if other guards are looking in different directions and if you manage to quickly to open the door. If you don't want to take any risks then you can choose a safer approach and teleport the main character to one of the cubicles located in the center of the office (screen 2). Doing this will give you a good cover immediately after the teleportation.
There are five enemies in total on the ground level. If you want to start avoiding them then you should be relying on Vampire Vision as much as possible and use the nearby cubicles for cover. Otherwise it's good to start eliminating them one by one. The first person you should kill is a guard who is checking the offices located under the balcony where you've started.
Another guard is patrolling the central area of the accounting office. Hide inside one of the cubicles and wait for him to show up. If you have some problems attacking him when he's alone you can step on a loud surface or start running to attract his attention.
The third guard from the "hit list" is checking the offices located closer to the exit. It's reasonably easy to kill him, however make sure not to find yourself standing in the line of sight of the soldier who's guarding the exit.
The fourth opponent on the list should be the one patrolling the cubicles located closer to the exit from the accounting office. Just as before, you may consider walking over objects lying on the ground or running to disorient him, however you may also use long-distance powers like Shadow Kill or Shadow Grip if you're experiencing difficulties while trying to surprise him from behind.
If you've been following my instructions thus far then there should be only one more guard here and it's the person standing near the exit (screen). Approach this enemy from his left flank and wait for him to move away from the door . You can now head directly to the door or surprise the guard in order to perform a silent execution on him. Either way you must leave the main office area.
The troubles aren't over yet, because the corridors leading to the locked door are being patrolled by three additional guards. Make a stop once you've reached a junction. You can choose the left path (screen 1) or the right path (screen 2). In both cases you'll encounter a single opponent and you'll be allowed to surprise him or to avoid him using the side brick walls.
As for the third guard, he is standing close to the locked door leading to the staircase. You can act the same way here and either use cover to avoid him or approach him from behind and attack him. The second option is much better, especially since you will have a chance to feed on your opponent.
Your current objective can be seen on the screen above. Use the access card found in the administration office to open the door leading to the staircase. Start moving towards upper floors and you'll soon enter a park built inside a huge dome. Wait for the game to grant you new prizes - 500 experience points is a reward for getting to the park and 1000 experience points is a reward for leaving the previous locations without triggering any alarms.