Hogwarts Legacy: How to explore the library in the Minding Your Own Business quest? Hogwarts Legacy guide
In Legacy of Hogwarts on PS5 and PS4, you'll get access to the exclusive side mission Minding Your Own Business. From this page, you will learn how to explore the library and solve the lantern puzzles.
Last update: 03 March 2023
Those who have Hogwarts Legacy on PS4 or PS5, Avalanche Software has prepared an exclusive Minding Your Own Business side quest. Here you will find tips on how to explore the library in the haunted mansion. We have described all puzzles with lanterns and doors.
- Unlocking the quest
- Explore the library
- Bringing the first lantern to the door
- Bringing the second lantern to the door
Unlocking the quest
Minding Your Own Business is a side quest available only for the PS4 and PS5 versions of the game. The quest becomes available after enough progress in the main storyline, once you get to know the basic spells.
To start the quest, talk to a house-elf who sweeps the street in front of a small abandoned shop in Hogsmeade, near Ollivanders'.
In the library, you will have to solve many puzzles and fight mannequins and Fastidio. Walkthrough for the second location in this quest can be found here - How to explore the Atrium?.
Explore the library
As you enter the library, the room itself will expand in size. There is another big door here that you need to deliver 2 lanterns to. Turn right and go next to a golden statue. Go down the stairs, then turn left in the dining room and proceed to the end of the corridor.
Bringing the first lantern to the door
The room will start to shift once the light goes out. Activate Lumos and approach the door. The door should open after a short while. Continue through the next door until you reach the cellar. Go past the barrels and find a ladder. When you reach it, the floor will collapse.
You're back in the empty room with a few mannequins present. Activate Lumos, approach the next door and once they open, continue through them. You'll find yourself in a corridor which is infinite. You have to turn around and go through the other way. There is a open door here and a completely empty corridor.
As you approach the end of it, a spider will appear. Activate Lumos again and turn around. Reach the other end of the room, turn around again, and you should see a wall moving, opening a pathway. Disable Lumos, and once mannequins appear, activate it again.
Destroy all opponents and find the final door.
Follow the corridor and enter the room. There is a table with a music box on it in the middle. Interact with the music box and wait for the room to shift. You'll find yourself in a room attacked by mannequins.
Defeat them all, activate Lumos, and go through the corridor. Look for a door leading back to the library. There is a table with a lantern in the middle of the next room. Grab the lantern and put it on the stand by the large door .
Bringing the second lantern to the door
To reach the other side of the library, go past a stone statue. Go to the end of the corridor and turn right. Once you reach the balustrade, turn around and go back to the corridor you've come in.
Descend through the stairs on the right, go through the room and descend through the next stairs.
Go through the next door, climb the stairs and you'll reach a wall. Turn right and look up. There is a lantern on the other side of the room . Grab it with Accio.
As you bring the lantern closer, a door will appear and open before you. Go through the door and place the lantern on the stand.
Proceed forward and wait for the hole to turn into a pathway to the next room. Jump down and activate Lumos. Find the stairs to the upper floor and follow the corridor until you reach a new room.
There is a lantern next to the wardrobe wrapped in a sheet . Grab the lantern and place it on the stand that you're standing next to. Another door will open before you.
Go through the door, stop by the sofa and turn around. Grab the lantern through the hole and wait for the room to shift.
While carrying the lantern, go down the stairs and place it on the stand. Go through the door, turn right and climb the stairs leading back to the library.
Approach the table, grab the lantern, and place it on the second stand of the large door.
You've made it! You managed to solve all the puzzles prepared by Fastidio. Only a major battle awaits you before you leave this mad house.