Hogwarts Legacy: How to explore the Atrium in the Minding Your Own Business quest? Hogwarts Legacy guide
In the side mission Minding Your Own Business in Hogwarts Legacy, you will have to explore the Atrium. This page explains all the lantern puzzles.
Last update: 06 March 2023
If you've chosen to get Hogwarts Legacy on PS4/PS5, you receive access to an exclusive quest called Minding Your Own Business. On this page of our guide, we show the exploration of the Atrium in Fastidio's haunted house and deliver solutions to puzzles involving the doors and lanterns.
- Unlocking the quest
- Explore the atrium
- Bringing the first lantern to the door
- Bringing the second lantern to the door
Unlocking the quest
The Minding Your Own Business side quest is only available in the PS4 and PS5 versions of the game . The quest becomes available after enough progress in the main storyline, once you get to know the basic spells.
To start the quest, talk to a house-elf who sweeps the street in front of a small abandoned shop in Hogsmeade, near Ollivanders'.
The atrium is a major location of the haunted house, consisting of many puzzles and combat against mannequins and Fastidio's Monster. The other large area, the Library, is described in detail on a dedicated page of the guide - FAQ -> Combat and Exploration -> How to explore the library?
Explore the atrium
To go to the atrium, you need to choose the door on the right. Go through the door and continue to the end of the room. Your task now is to find 2 lanterns and place them into the hand-shaped stands.
Bringing the first lantern to the door
Start by lighting all cobwebs in the area on fire and continue to the room on the right side of the atrium. When the door disappears behind you, another lantern stand will appear in the room.
There is a lantern not far from you. Grab it with Accio and place it in the stand. A new door will appear, go through it and follow the corridor until you reach the chess room.
In the chess room, activate Revelio and avoid areas lit in red. After standing on such a field, the pieces on the chessboard will start moving towards you.
Continue going forward until you reach the door that suddenly opens.
There is another stand in the middle of the next room. Approach the balustrade and use Accio to bring the lantern from the previous stand to the next one. A passage should open in front of the lantern - continue through it.
You will find yourself in the room that leads to the first area of the atrium. Grab the lantern with Accio and go outside . Turn right and go to the large door. Put the lantern in one of the stands.
If you haven't dealt with cobwebs yet do so, as they block the exit from the room. Any fire spell will do.
Bringing the second lantern to the door
Time to move to the other side of the atrium. Turn left at the door and enter the room at the end of the balustrade. Follow the corridor to the end and watch out for the sofa that will attack you.
Turn right and when you reach the wall, activate Lumos and turn around. There are manequinns behind you. Destroy them all and turn around again. You should see an open door covered with only a few boards. Use Depulso to clear them out and go through the door.
There is a stand here. Turn left and look for a levitating lantern. Place the lantern on the stand. When boards appear on the floor, go forward and through the door.
Turn left and jump to the planks. Shoot down all flying objects otherwise they will attack you. Turn left and use Depulso to remove the planks from the next door . Go forward.
In the distance you will see another door covered with boards. Remove them and grab the lantern . Put the lantern in the stand next to which you are standing.
Return to the previous room and go left. Turn left and go through the door. In the distance, on your left, you will see 2 stands that require lanterns. Grab the lantern from the center stand and place it on the stand which is closest to you.
Boards will appear, but the door is still locked.
Now go back to the stand from which you've taken the lantern, look left, and grab the lantern from the first stand. Bring it to the stand that you are standing at. The door next to stand #3 will open and you can continue.
In the next room, activate Lumos and walk around a bit. Manequins will appear - defeat them all.
Continue forward and once the light goes out, use Lumos to find the way. The room will shift a few times, revealing a next door and a corridor.
At the end of it, you'll find a room with a lantern and an exit to outside. Grab the lantern and put it in the 2nd stand by the big door .