Stellar Blade: Tumbler Expansion Modules map Stellar Blade guide, tips
Tumbler Expansion Modules are secret items from the Stellar Blade game that will increase the number of available healings for EVE. Our guide shows where to find the modules in the game world.
Last update: 15 May 2024
Initially, the Tumbler in Stellar Blade can only carry up to 3 healing charges, but you can increase this number thanks to Tumbler Expansion Modules. On this page of our guide, we provide a list and exact locations of all these upgrades, which can be treated as secrets.
- Eidos 7 #1
- Eidos 7 #2
- Eidos 7 #3
- Eidos 7 #4
- Wasteland #1
- Altess Levoire #1
- Matrix 11 #1
- Matrix 11 #2
- Matrix 11 #3
- Matrix 11 #4
- Great Desert #1
- Abyss Levoire #1
- Spire 4 #1
- Spire 4 #2
- Spire 4 #3
- What is the use of modules?
Eidos 7 #1
The first Tumbler Upgrade can be found soon after landing on Eidos 7 for the first time i.e. after completing the prologue and initiating Scavenger Adam story quest. You need to complete a puzzle involving a locked gate in Silent Street location.
You'll reach a small water reservoir. Don't follow the main path - instead, take a detour and go right along the narrow pathway next to the building wall. You need to reach the side alley shown in the screenshot.
Defeat monsters encountered there and look for a small robot that lights in blue when Scan is activated. Destroy the robot so it drops loot. The sought-after module will be among it.
Eidos 7 #2
This module can be found soon after defeating Corrupter boss in Memory Tower location. The main heroine will reach a destroyed overpass and this happens even before reaching the next major location - Construction Zone.
Go in the opposite direction to the mission objective and you will find the robot on the overpass. You have to catch and destroy it.
Eidos 7 #3
This module can be found after reaching Construction Zone. Explore the leftmost area of the construction site. The yellow paint shows the location where you can initiate a climb up to the constructed building.
Explore the building to find the robot and destroy it.
Eidos 7 #4
This module is found in the sewers section which you enter after completing the crane puzzle in Construction Zone. In the initial part of the sewers, explore a optional path that leads to a flooded tunnel. You'll find a robot here that needs to be destroyed.
Wasteland #1
Related map marker: Wasteland Tumbler Expansion Module #1 @ Wasteland, Great Desert, Xion
Travel to the south-western part of the Wasteland - you'll reach a wreck of a large ship. Find the robot in this area and destroy it to obtain the secret.
Altess Levoire #1
In the final part of the journey through the underground base, you need to cross a tunnel with a large fan to reach the supply camp from the screenshot. This location is called Bottom of the heart of the Infection.
Don't use the long ladder right away, instead look for a robot in the vicinity (screenshot) which as always, you need to destroy.
Matrix 11 #1
One of the robots can be found in the initial part of Matrix 11, in Underground Platform location to be exact. This location is entered soon after defeating a monster in the wagon (screenshot 1). Destroy the encountered robot to collect the secret.
Matrix 11 #2
Another robot is found in Rail Yard, which is the same location where you face Stalker and complete a puzzle involving a monorail wagon. Scan the area to find it on one of the platforms and destroy it.
Matrix 11 #3
While exploring the sewers, Eve will finally reach a locked pathway and to obtain a Fusion Core, you need to explore the pathway on the right - we show this entrance in the screenshot above.
During the search for the Fusion Core, check every branch of the path. One of them will lead to a robot (screenshot) that you need to destroy.
Matrix 11 #4
For this upgrade, you need to reach Train Graveyard location, and this happens shortly after defeating Juggernaut boss. In this location, you can swim up to containers and a robot is found in one of them (use Scan to locate him more easily).
Great Desert #1
Related map marker: Great Desert Tumbler Expansion Module #1 @ Wasteland, Great Desert, Xion
You must reach the eastern part of the Great Desert. Find a place here where you can jump onto the lower roof and move the large crate shown in picture 1. Place it near the yellow edges. This will allow you to start a long climb - jump to the next edges and horizontal bars.
After one of the jumps, you will land on a small ruined part of the roof, with a small robot on it. Destroy it to obtain the module.
Abyss Levoire #1
Reach the Laboratory Ruins - it's a bigger room with a large number of balconies, where you often have to jump and occasionally run on the walls. The little robot is in the corner of the room and this place is shown in the picture.
Spire 4 #1
While exploring this region, you will visit the Hypertube location, where you have to solve the puzzle to start the generators. In the same hall you will find a small robot to destroy.
Spire 4 #2
Reach the section with turrets in front of the Raphael Space Center - we described how to deal with them on the How to avoid turrets at the Space Center? page.
Reach the place where you can see the entrance to the lobby - this is shown in picture 1 (the Raphael Space Center GATE 03 text).
A small robot is hiding on the left side, next to the barricade (picture 2). Destroy it before you finally escape to the towers or return to this place after unlocking the camp in the Space Center.
Spire 4 #3
Shortly after the second encounter with the boss Belial, you will reach the location Cargo Lift 121. Explore this area and you will come across a small robot that you can destroy and take its module.
What is the use of modules?
- Using modules is very simple. After you have collected at least 3 Tumbler Expansion Modules, visit any supply camp .
- Use the repair console and select the option to spend 3 modules. You will permanently increase the number of Tumbler's healing charges by 1.
Additional hint - All the described modules can be collected again in NG+ mode. This will allow you to continue increasing the number of available healing charges.