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Sid Meier's Civilization VI Game Guide by gamepressure.com

Sid Meier's Civilization VI Game Guide

Table of Contents

Civilization 6: Resources - benefits, requirements Civilization VI Game Guide

Last update: 10 March 2022

The chapter below of Civilization 6 game guide concerns all kinds of resources. Here you can find out how to manage them in Civ 6 and what advantages you get for having different resources on your territory.

General information about resources

Resources can be divided into three groups that determine their industrial, military and strategic usefulness: bonus, luxury, and strategic. Food and production potential are the most basic resources you have to control, but many tiles offer additional advantages if you use them right. Most resources require specific upgrades to work. You will get access to them by developing your technology. Using resources is possible without getting upgrades, but you have to build the city center on a tile that offers them.

When you start the game, you will only see some of the tiles with resources, because you can get access to them by unlocking the way to use them - a corresponding technology. This condition hides most of the strategic resources so players cannot see them in the early parts of the game. If they did, cities would only be built on strategic resources, which would have a massive impact on the gameplay.

Bonus resources

Bonus resources improve production potential, food or income of gold of a city they are in. You cannot use them in trade or international agreements, since their only function is to improve stats mentioned before. All of them can be accessed from the very beginning and you will be able to see the location of some of them. To use each of them, you will need a specific upgrade.

Resources can be used more quickly. You can get a food or production bonus with them. Send a builder unit to a tile that contains resources. The builders can use the resources instead of building an upgrade on them, but keep in mind that it will remove the resource from the tile.

Such actions should be started in the middle of the game, when you start running out of place around the city center to develop districts or wonders. In other cases, having the resources will be more advantageous that using them all at once.

Icon

Name

Requirements

Advantages

Bananas - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Bananas

Technology - Irrigation

Upgrade - Plantation

+1 Food

+25 Food (once)

Cattle - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Cattle

Technology - Animal husbandry

Upgrade - Pasture

+1 Food

+25 Food (once)

Stone - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Stone

Technology - Masonry

Upgrade - Quarry

+1 Production

+25 Production (once)

Crabs - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Crabs

Technology - Celestial navigation

Upgrade - Fishing boats

+2 Gold

+50 Gold (once)

Copper - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Copper

Technology - Mining

Upgrade - Mine

+2 Gold

+50 Gold (once)

Sheep - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Sheep

Technology - Animal husbandry

Upgrade - Pasture

+1 Food

+25 Food (once)

Wheat - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Wheat

Technology - Pottery

Upgrade - Farm

+1 Food

+25 Food (once)

Fish - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Fish

Technology - Celestial navigation

Upgrade - Fishing boats

+1 Food

+25 Food (once)

Rice - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Rice

Technology - Pottery

Upgrade - Farm

+1 Food

+25 Food (once)

Deer - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Deer

Technology - Animal husbandry

Upgrade - Camp

+1 Production

+25 Production (once)

Strategic resources

Using strategic resources is one of the most essential elements of your industry. They will help you create units that require specific resources. It is important, as strategic units usually have a high strength or other properties that will help you dominate the enemies if you develop them faster. Locations of these resources (except for horses) are hidden To discover a resource, you have to develop a required type of technology, which will often give you access to units that required that resource.

If you only have one source of a strategic resource, you can only use it in a city that mines it. You will be able to create units in any city if you have two or more tiles containing a type of resource.

Strategic resources give you their own bonuses, mostly food and production, but a Science bonus can be found here as well. Resources with highest bonuses become available last, so you will not be able to build your empire using them (unlike bonus resources).

Icon

Name

Requirements

Advantages

Aluminum - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Aluminum

Technology - Advanced flight

Upgrade - Mine

+1 Science

Horses - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Horses

Technology - Pasture

+1 Production

+1 Food

Oil - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Oil

Technology - Combustion

Upgrade - Oil well, Offshore oil rig

+3 Production

Niter - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Niter

Technology - Gunpowder

Upgrade - Mine

+1 Production

+1 Food

Uranium - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Uranium

Technology - Nuclear fission

Upgrade - Mine

+2 Production

Coal - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Coal

Technology - Steam power

Upgrade - Mine

+2 Production

Iron - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Iron

Technology - Bronze working

Upgrade - Mine

+1 Science

Luxury resources

Luxury resources have the most influence on your civilization. They are not related to economic or military aspects, their sole purpose is to increase quality of life of your citizens. A high level of Amenities improves the rate at which the cities grow and their production potential.

Luxury resources differ from other types, because they only affect a limited number of cities, usually up to four. Remember that only one resource location affects the population. If you have several sources of something, you will receive bonuses from all of them (except for Amenities), so if you can, acquire all luxury resources.

They are the only resources that can be used in diplomacy. Remember that giving up a resource for a specific number of turns makes you lose it if you only have one source of it. Offering any luxury resource will not be beneficial, avoid doing it. It works both ways - try to gain access to luxury resources of other nations, just don't double ones that you already have. If you share a resource that you have, the enemy will grow stronger. Long story short - take, don't give.

Some of the resources offer some bonuses aside from amenities, but do not multiply ones that give you only amenities. If your city develops automatically and you acquire an extra tile with such a resource, try to trade it with another civilization for one that you do not have yet.

Remember that the Amenities bonus is split into several cities, even if you only have one. It means that if you only have the capital city, you will receive one Amenities point, even if the resource can give you up to four. Always try to build four towns and you'll see that each one will grow faster than the last.

Icon

Name

Requirements

Advantages

Dyes - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Dyes

Upgrade - Plantation

+1 Faith

+4 Amenities (1 per town)

Cotton - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Cotton

Upgrade - Plantation

+3 Gold

+4 Amenities (1 per town)

Sugar - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Sugar

Upgrade - Plantation

+2 Food

+4 Amenities (1 per town)

Cinnamon - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Cinnamon

Available through trade with Zanzibar.

+6 Amenities (1 per town)

Citrus - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Citrus

Upgrade - Plantation

+2 Food

+4 Amenities (1 per town)

Diamonds - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Diamonds

Upgrade - Mine

+3 Gold

+4 Amenities (1 per town)

Jeans - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Jeans

None

+4 Amenities (1 per town)

Furs - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Furs

Upgrade - Camp

+1 Food

+1 Gold

+4 Amenities (1 per town)

Gypsum - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Gypsum

Upgrade - Quarry

+1 Production

+1 Gold

+4 Amenities (1 per town)

Cloves - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Cloves

Available through trade with Zanzibar

+6 Amenities (1 per town)

Tea - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Tea

Upgrade - Plantation

+1 Science

+4 Amenities (1 per town)

Jade - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Jade

Upgrade - Mine

+1 Culture

+4 Amenities (1 per town)

Silk - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Silk

Upgrade - Plantation

+1 Culture

+4 Amenities (1 per town)

Incense - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Incense

Upgrade - Plantation

+1 Faith

+4 Amenities (1 per town)

Cocoa - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Cocoa

Upgrade - Plantation

+3 Gold

+4 Amenities (1 per town)

Coffee - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Coffee

Upgrade - Plantation

+1 Culture

+4 Amenities (1 per town)

Cosmetics - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Cosmetics

None

+4 Amenities (1 per town)

Ivory - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Ivory

Upgrade - Camp

+1 Production

+1 Gold

+4 Amenities (1 per town)

Marble - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Marble

Upgrade - Quarry

+1 Culture

+4 Amenities (1 per town)

Perfume - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Perfume

None

+6 Amenities (1 per town)

Pearls - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Pearls

Upgrade - Fishing boats

+1 Faith

+4 Amenities (1 per town)

Spices - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Spices

Upgrade - Plantation

+2 Food

+4 Amenities (1 per town)

Mercury - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Mercury

Upgrade - Mine

+1 Science

+4 Amenities (1 per town)

Salt - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Salt

Upgrade - Mine

+1 Food

+1 Gold

+4 Amenities (1 per town)

Silver - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Silver

Upgrade - Mine

+3 Gold

+4 Amenities (1 per town)

Truffles - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Truffles

Upgrade - Camp

+3 Gold

+4 Amenities (1 per town)

Tobacco - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Tobacco

Upgrade - Plantation

+1 Faith

+4 Amenities (1 per town)

Whales - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Whales

Upgrade - Fishing boats

+1 Food

+1 Gold

+4 Amenities (1 per town)

Wine - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Wine

Upgrade - Plantation

+1 Food

+1 Gold

+4 Amenities (1 per town)

Toys - Civilization 6: Resources - benefits, requirements - Economy - Sid Meiers Civilization VI Game Guide

Toys

None

+4 Amenities (1 per town)

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