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Sid Meier's Civilization VI Game Guide by gamepressure.com

Sid Meier's Civilization VI Game Guide

Table of Contents

Civilization 6: Industrial City-States - basic info, types, tasks Civilization VI Game Guide

Last update: 13 March 2022

The chapter below of Civilization 6 game guide contains a detailed outline of industrial city-states in Civilization VI, and the list of benefits resulting from a sphere of influence in the individual cities, and the advantages stemming from taking over such a city.

Emissary Bonuses

Each of the industrial city-states has the same bonuses for keeping a certain number of emissaries. Remember that if you keep a certain number of representatives in more than one city, the bonuses are combined into one bigger.

Number of Emissaries

Bonus to the production of wonders, buildings and districts

1

+2 to production in the capital city

3

+2 to production in every Industrial Zone district

6

Additional +2 to production in every Industrial Zone district

Opposite to militaristic city-states, thanks to taking control over the industrial zones of the neutral civilizations you can rev up the infrastructure building in your cities. It's a very important aspect, regardless of the scenario, and the way you want to attain victory. Explore the map, and try to discover an industrial city-state as quick as you can, preferably be the first one to discover such object. The investments connected with increasing the number of emissaries are mainly tied to technological growth and the number of industrial zones that you were able to build until now. However, try to keep the sovereign title wherever possible, and send further emissaries if your position is endangered. When your technology allows building industrial zones, you should possess at least one other city that will help you maximize the profits coming from holding the title. Develop the infrastructure in this direction, as the additional productivity will strengthen your economy, and give you solid base for your victory effort.

Brussels

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Sovereign Bonus

Your cities receive +15% to production when building Wonders - Civilization 6: Industrial City-States - basic info, types, tasks - City-States - Sid Meiers Civilization VI Game Guide

Your cities receive +15% to production when building Wonders.

More info on the benefits resulting from Wonders can be found in the chapter dedicated to them. However, it should be mentioned that the connection of the bonus for status will generate bigger productivity, which will additionally be supplemented by all Industrial Zones. It is especially important for the benefits that result from building wonders, and will surely help in attaining a cultural victory.

Buenos Aires

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Sovereign Bonus

Your Bonus resources behave like Luxury resources, providing 1 Amenity per type - Civilization 6: Industrial City-States - basic info, types, tasks - City-States - Sid Meiers Civilization VI Game Guide

Your Bonus resources behave like Luxury resources, providing 1 Amenity per type.

Remember that this bonus pertains to a given resource, and not to the number of utilized resources. Thanks to a developed net of upgrades, each of the cities will report a bigger population growth, increasing the usability and productivity of your cities. Bonus resources will work as amenities in each city, so bigger the diversity, the sovereign bonus will rise accordingly.

Hongkong

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Sovereign Bonus

Your Cities receive +20% production towards City projects - Civilization 6: Industrial City-States - basic info, types, tasks - City-States - Sid Meiers Civilization VI Game Guide

Your Cities receive +20% production towards City projects.

City project improve the usability of the individual districts, but work in the same way as another infrastructure elements, and block the production line of the city. Thanks to this bonus, you'll be able to realize the projects much faster, which will allow generating benefits resulting from new districts, and won't block the growth of the new buildings in cities.

Toronto

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Sovereign Bonus

Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther - Civilization 6: Industrial City-States - basic info, types, tasks - City-States - Sid Meiers Civilization VI Game Guide

Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.

Thanks to this bonus, you can create cities in the radius of nine tiles between the city center, and its Entertainment Complex. Remember that your cities can use the bonus only when you'll hold your sovereign status. Having further goals in mind, a bigger distance between the centers will allow you to control bigger swaths of map, which is important when it comes to logistics, as well as defensiveness of the settlement. Other than that, this technology blocks the enemy from preventing your growth in a given area.

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