Civilization 6: Renaissance Era - best technologies, list Civilization VI Game Guide
Last update: 16 March 2022
The chapter below of Civilization 6 game guide contains the list of all technologies from Renaissance Era. Each element of the tree is analyzed for advantages, costs, and usefulness for the given gameplay stage. Using our guide will help you choose the best technologies in the Renaissance Era in Civilization VI.
The individual technologies were given separate sections, whose descriptions can be found below.
- Cartography (I row)
- Mass Production (I row)
- Banking (I row)
- Gunpowder (I row)
- Printing (I row)
- Square Rigging (II row)
- Astronomy (II row)
- Metal Casting (II row)
- Siege Tactics (II row)
Cartography (I row)
Icon | Cost | Advantages | Eureka |
540 | +1 to gold from the Fishing Boat improvement. All naval and embarked units can navigate Ocean tiles. +1 to movement for embarked units. Unit: Caravel | Build 2?Harbors. |
The ability to use the eureka appears only when you have at least two cities with access to the coastline. Otherwise, you won't be able to build a Harbor, which is mandatory for lowering the research cost. If you are focusing on water basins, you shouldn't have any problems with it, while the awarded bonus will benefit you greatly. Taking the game to the ocean is especially important for this gameplay aspect, while the additional unit and bonuses will help in accomplishing that objective.
Mass Production (I row)
Icon | Cost | Advantages | Eureka |
540 | Wonder: Venetian Arsenal Building: Shipyard | Build a?Lumber Mill |
In this case, eureka is directly related to the discoveries from Medieval Era. A Lumber Mill can only be created on a forest tile, so plan what tiles are useful to this part of industry. If you have at least one such tile, unlocking the technology shouldn't be a problem. Buildings connected to this technology have special use for sea-oriented civilizations, so if you began the game planting your capital on the coast, researching this technology is mandatory.
Banking (I row)
Icon | Cost | Advantages | Eureka |
540 | +1 to gold from the Quarry improvement. Building: Bank Wonder: Great Zimbabwe | Have the Guilds civic. |
The Guilds civic comes from a previous era, so until you begin researching it, it should be unlocked already. As a result, you will be able to finish your research on the said technology, which is important considering your economy. The research potential can be used fully if you have a Commercial Hub with the necessary supply network, but remember about the bonus rewarded for quarries. Depending on the number of available attachments, the treasury's earnings will grow immensely.
Gunpowder (I row)
Icon | Cost | Advantages | Eureka |
540 | Unit: Musketman; Conquistador (Spain) Resource: Niter | Build an?Armory. |
Discovering the eureka depends on how developed your Military District is. To build an Armory, you need to develop the Military Engineering technology first, while the bonus for the aforementioned building is so attractive that you shouldn't delay upgrading your structures. Thanks to the research, you'll be able to locate on the more important strategic resources - when you get it, you'll gain a massive advantage on the battlefield. This technology is especially important for Spain - if you decided to roll this nation, it should be one of the priorities of this era.
Printing (I row)
Icon | Cost | Advantages | Eureka |
540 | Provides one more level of diplomatic visibility on all other civilizations.? All Tourism yields from Great Works of Writing are doubled. Wonder: Forbidden City | Build 2 Universities. |
If by now you have two cities with a Campus district, the bonus is practically yours. Otherwise you should consider building necessary structures, as the rewarded bonuses are especially important for cultural and diplomatic win. Even if you don't want to develop the bonus, try to build the structures up to a level which will allow you to research further technologies without major setbacks.
Square Rigging (II row)
Icon | Cost | Advantages | Eureka |
660 | Unit: Frigate | Kill a unit with a Musketman. |
It's hard to describe the eureka from the table, as the musketman unit hadn't existed in the game when the chapter had been prepared. Probably it is one of the elements that the developers left out to include in further upgrades or expansions. The attempt to get the Eureka using crossbowmen had failed, so currently the eureka is not available. In all, this technology is not that important, but if you are putting your strength into sea units, you should research it.
Astronomy (II row)
Icon | Cost | Advantages | Eureka |
660 | Wonder: Potala Palace | Build a?University?adjacent to a?Mountain. |
If you placed your Campus in a right location, the bonus is yours. Remember about research bonuses that are rewarded for building a Campus next to a mountain tile. The technology doesn't influence the gameplay, but unlocks the access to further research from this era, so you can't just ignore it completely.
Metal Casting (II row)
Icon | Cost | Advantages | Eureka |
660 | Unit: Bombard | Own 2 Crossbowman. |
Another technology which main objective is to unlock the access to further research from the era. Eureka is very simple - If you don't have the necessary room for unit development, you can upgrade your archers to the necessary level, or buy the required units.
Siege Tactics (II row)
Icon | Cost | Advantage | Eureka |
660 | Building: Renaissance Walls Upgrade: Fort | Own 2 Bombards. |
The Eureka can be discovered only when you've researched the previous technology. Once it's completed, you can buy the bombards if your treasury allows it, but make sure to limit the buy to one unit, and recruit the second one in your city. Remember that to form or buy a unit you need to have a Niter source, so all attempts to reduce the research time are futile without it. Try to modernize the city walls as quickly as possible, however make the decision based on your neighbors' aggressiveness.