
Sid Meier's Civilization VI
Civilization 6, Civ 6
Release Date: October 21, 2016
Strategy, economic, turn-based, 4X, sandbox, isometric view, war strategy, multiplayer, singleplayer, hot seat, internet
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes.
Sid Meier’s Civilization VI for PC and iOS is the sixth installment of the legendary strategy game series that lets us build and develop an empire throughout several thousand years of human history. It was developed by Firaxis Games, the creators of two expansions for Sid Meier’s Civilization V entitled Gods & Kings and Brave New World. Once again, Sid Meier assumed the position of the spiritual and artistic guide of the production, but was not directly involved in the development process. The fifth installment of the series was a great reset of the franchise which simplified many elements that were present in its predecessors. In case of the sixth one, the creators didn’t want to make the same mistake again. All the upgrades of Civilization V’ expansions are therefore present in Civilization VI. Firaxis Games also made use of their experience from working on the 2014’s Sid Meier’s Civilization: Beyond Earth.
Mechanics
Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. It was developed with both veterans and complete newcomers in mind. The latter can learn all the ins and outs in the extensive tutorial. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years.
The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Depending on their location, they will give us additional bonuses; in case of an enemy city, they inform us of the role they have in the hostile empire. A production bonus is received if an industrial district is built on a mineral deposit, for instance. Additional money will be provided by a trade district built by the river. Military camps have a special role since they grant a walled city a bonus attack in a turn (similarly to Civ 5, cities can destroy enemy units on their own).
Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch. In practice, this system adjusts to our playstyle. Founding our first city by the sea, we receive the possibility of fast naval development practically right from the start. On the other hand, a civilization in the middle of the continent will have considerable difficulties with researching naval technologies but can be better specialized in agriculture and mining.
Military conflict is an important part of every game. Sid Meier’s Civilization V introduced a drastic change that made it impossible for more than one unit to stay on a single tile. Sid Meier’s Civilization VI somewhat mitigates this restriction, making it easier to move our armies through the map and adding another strategic aspect to the game. Support units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be joined in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies. They behave just like a single warrior but have the combined strength and defense of all subordinates of which they consist.
Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors. The first is constant and is a direct result of his character, while the remaining two are hidden and randomly assigned. We can discover them with the use of spies or by careful observation. For example, if an enemy obsessively builds new World Wonders and our empire is better at it, he will try to interrupt us or to conquer the cities that contain the necessary unique buildings.
Game modes
Apart from the single player mode that can be adjusted to our liking by setting the size of the map, amount of raw materials or opponents, Sid Meier’s Civilization VI for PC and iOS also offers several multiplayer modes.
Technical aspects
Sid Meier’s Civilization VI is powered by a completely new engine developed with modern PCs in mind. In accordance with the series’ tradition, the graphics are colorful and both leader portraits as well as character models bring classical animated movies to mind.
Last updated on May 19, 2016

Last Update: January 17, 2017
Sid Meier's Civilization VI Game Guide
The Sid Meier's Civilization VI guide contains a complete set of information explaining all the rules of gameplay in Civ 6 and Gathering Storm. It recommends the best strategies and describes the characteristics of each of the nations.
November 2, 2016
Sid Meier’s Civilization VI review – one turn short of perfection
Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.

Videos and Screens
[2:54] Sid Meier's Civilization VI Leader Pass - Rulers of England trailer
[0:51] Sid Meier's Civilization VI Leader Pass trailer
Gamepressure Review
Sid Meier's Civilization VI
Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.

Game Informer: 9.5 / 10 by Ben Reeves
Civilization remains as addictive as ever. As soon as you start building your empire, say goodbye to your weekend
Hardcore Gamer: 4.5 / 5 by Sean Hannley
Civilization VI takes all of the elements from the Civilization franchise, improves on them and produces one of the most unique games in the series.
Eurogamer: by Stace Harman
Civ 6 harnesses the series' great strengths and adds wonderful new features of its own in an accessible and compelling entry.
The main pros of the game
- Deep Strategy and Replayability: Players appreciate the game's complexity and the multitude of strategies available, making each playthrough unique and engaging. Many reviews mention the addictive nature of the "just one more turn" mechanic.
- Rich Historical Context: The game provides a well-crafted historical narrative, allowing players to learn about different civilizations and leaders while strategizing.
- Visuals and UI: The graphics and user interface are generally praised, with some players noting improvements over previous iterations.
- Diverse Civilizations and Leaders: The game features a wide array of civilizations and leaders, each with unique abilities, enhancing replayability.
- Engaging Mechanics: New features like the loyalty system, natural disasters, and improved AI add depth to gameplay. Players enjoy the various victory conditions and the evolving challenges throughout the game.
The main cons of the game
- AI Behavior: Many users express frustration with the AI's unpredictable and often aggressive behavior, leading to unprovoked wars and making the game feel less realistic.
- Complexity and Learning Curve: Some players find the game overly complicated, with a steep learning curve that can be daunting for newcomers.
- Balance Issues: There are complaints about game balance, particularly regarding the speed at which AI civilizations progress compared to human players.
- Technical Issues: Some users report crashes, especially on Mac, and issues with multiplayer functionality, including desynchronization problems.
- DLC Accessibility: The requirement for specific DLCs to play with friends and the high cost of expansions are viewed negatively by some users.
The features or elements that are missing from the game according to users
- Simpler Mechanics: Long-time fans of earlier games in the series, like Civ V, miss features like automated workers and simpler systems that allowed for more straightforward gameplay.
- Longer Eras: Some players wish for longer and more impactful eras, as they feel the current pacing is too rushed.
- Improved Multiplayer Experience: Users express a desire for better matchmaking and more inclusive multiplayer options without requiring all players to have the same DLCs.
- More Playable Civilizations: Some users feel that the game could benefit from additional civilizations, particularly those that are historically significant but currently absent.
- Less Cluttered UI: A few reviews mention that the user interface can feel bloated and overwhelming at times, making it difficult to navigate.
Summary
- Overall, while Sid Meier's Civilization VI is celebrated for its depth and engaging gameplay, it also faces criticism regarding AI behavior, complexity, and technical issues, with some players longing for features from previous iterations.
Summary generated on:
GAMERS Score
Average score from 3024 votes. 733 players anticipated the game.
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14
GAMES
in Sid Meier's Civilization Game Series
Game Series
Sid Meier's Civilization Series
A series of turn-based 4X strategies, considered one of the milestones in the development of the genre. The series was created by the MicroProse studio, but over time the development team of Firaxis Games took over, while the intellectual property rights were owned by the Take-Two Interactive publishing concern.
14 video games
Sid Meier's Civilization VI Summary
Platforms:
PC / Windows October 21, 2016
Switch November 16, 2018
PlayStation 4 November 22, 2019
Xbox One November 22, 2019
Android OS August 13, 2020
Apple iOS December 21, 2017
Developer: Firaxis Games / Aspyr Media, Inc. (AND) / Aspyr Media, Inc. (iOS)
Publisher: 2K Games

Sid Meier's Civilization VI System Requirements
PC / Windows
Minimum: Intel Core i3 2.5 GHz / AMD Phenom II 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 450 / Radeon HD 5570 or better, 12 GB HDD, Windows 7/8.1/10 64-bit
Recommended: Intel Core i5 2.5 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 770 / Radeon HD 7970 or better, 12 GB HDD, Windows 7/8.1/10 64-bit

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