Sid Meier's Civilization VII
Civilization 7, Civ 7
Release Date: February 11, 2025
Strategy, economic, turn-based, 4X, sandbox, for 2 players, multiplayer, singleplayer, hot seat, internet
Sid Meier’s Civilization VII is the seventh installment in the iconic series of 4X turn-based strategies, focused on leading a civilization through years of development. One of the main features is the civilization collapse, forcing to change to a new one during the campaign.
January 16, 2025
I played Civilization 7 for 20 hours and things aren't looking good
It wasn't supposed to be like this. I was supposed to write a praising text about the new Civilization. Unfortunately, for now, Civilization 7 may be the prettiest installment, but... it doesn't look good.
Videos and Screens
[1:49] Sid Meier's Civilization VII - Catherine Trailer
[1:46] Sid Meier's Civilization VII - Lafayette Trailer
Sid Meier's Civilization VII Description
Sid Meier's Civilization VII is the seventh main installment in the cult turn-based 4X strategy game series, started in 1991. The game was developed by Firaxis Games studio, which has been overseeing the development of the series since its third installment.
Gameplay
The idea that guided the authors of Sid Meier’s Civilization VII was to preserve some of the elements from the sixth installment of the series, modify and improve others, and introduce a number of completely new mechanics.
The game is based on the pillars erected by its predecessors, allowing us to lead a chosen historical civilization and lead it to domination over the others. We can achieve the latter by conquering new territories, building cities and expanding existing ones, taking care of economic and technological development, as well as subordinating other civilizations (through war or using diplomacy), which are guided by goals similar to ours.
During the game, we take on the role of a leader whom we choose for the entire game. The decision we make is important because each leader has individual abilities and brings with them specific bonuses.
Civilization change and other new features
The gameplay in Sid Meier’s Civilization VII has been divided into three eras - ancient, discovery, and modern. Each of them lasts about 150 turns, and at the end of it our civilization collapses due to various, insurmountable crises. We then choose a new civilization, which will be built on the ruins of the previous one, while retaining some of the bonuses it developed. Importantly, the available civilizations are related to specific eras. So there is no question of taking control over ancient Americans or the contemporary Roman Empire.
The changes introduced by the creators do not end there. We can achieve victory in four ways – militarily, economically, diplomatically and scientifically. Although there is no religious victory, religion itself plays a significant role, especially in the era of discoveries. Moreover, leaders are not tied to specific civilizations (which can lead to surprising and quite unusual situations). The game presents us with fictional events from time to time, forcing us to make various decisions.
In addition to this, rivers do not only serve a decorative function (our units can sail on them, which facilitates the exploration of the world), there are no barbarians on the map (who were a thorn in the side for many players in the sixth part), and standard units do not gain experience. The last of the mentioned novelties deserves a detailed explanation: experience is gathered by commanders, i.e. special units that do not take direct part in battles, but have abilities that allow them to influence the results of skirmishes, issue orders and improve the transport of units.
List of civilizations
The base version of Sid Meier’s Civilization VII offers 30 playable civilizations. There are 10 civilizations for each of the three eras.
Antiquity era civilizations
- Aksumite
- Han Dynasty Chinese
- Egyptian
- Greek
- Indian Mauryan
- Khmer
- Mayan
- Mississippian
- Persian
- Roman
Age of Discovery era civilizations
- Abbasid
- Ming Dynasty Chinese
- Hawaiian
- Spanish
- Indian Chola
- Incan
- Majapahit
- Mongolian
- Norman
- Shawnee (civilization included in the DLC and made available as a pre-order bonus)
Modern era civilizations
So far, only half of the civilizations available in the modern era have been revealed:
- Buganda
- French
- Japanese
- Mexican
- Mongolian
List of leaders
So far, 15 leaders have been revealed that will be available in the "base" version of Sid Meier's Civilization VII:
- Amina
- Ashoka
- Benjamin Franklin
- Hatshepsut
- Himiko
- Isabella
- Charlemagne
- Confucius
- Xerxes
- Machiavelli
- Napoleon Bonaparte
- Octavian Augustus
- Pachacuti
- Tecumseh (leader included in the DLC and made available as a pre-order bonus)
- Trung Trac
14
GAMES
in Sid Meier's Civilization Game Series
Game Series
Sid Meier's Civilization Series
A series of turn-based 4X strategies, considered one of the milestones in the development of the genre. The series was created by the MicroProse studio, but over time the development team of Firaxis Games took over, while the intellectual property rights were owned by the Take-Two Interactive publishing concern.
14 video games
Sid Meier's Civilization VII Summary
Early Access:February 6, 2025
Platforms:
PC / Windows
PlayStation 5
Xbox Series X/S
Switch
PlayStation 4
Xbox One
Developer: Firaxis Games
Publisher: 2K Games
Age restrictions: 12+
Sid Meier's Civilization VII System Requirements
PC / Windows
Minimum: (30 fps / 1080p) Intel Core i3-10100 / AMD Ryzen 3 1200, 8 GB RAM, graphic card 2 GB GeForce GTX 1050 / Radeon RX 460, 20 GB HDD, Windows 10/11 64-bit
Recommended: (60 fps / 1080p) Intel Core i5-10400 / AMD Ryzen 5 3600X, 16 GB RAM, graphic card 6 GB GeForce RTX 2060 / 8 GB Radeon RX 6600, 20 GB SSD, Windows 10/11 64-bit
Ultra: (60 fps / 4K) Intel Core i7-14700F / AMD Ryzen 9 5950X, 32 GB RAM, graphic card 12 GB GeForce RTX 4070 / 16 GB Radeon RX 7800 XT, 20 GB SSD, Windows 10/11 64-bit
Civilization 7 expands diplomacy and discourages burning of settlements
Diplomacy and trade are other elements that will change significantly in Civilization VII, including a new, expanded influence system.
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Jacob Blazewicz
January 9, 2025
Combat in Civilization 7 with major change. Commanders and attacks from flanks will diversify battles
Firaxis Games studio will change a lot in combat. Commanders will add variety to clashes and reduce micromanagement, while new animations will allow attacks from the flanks and make skirmishes more interesting.
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Jacob Blazewicz
December 19, 2024
Civilization 7 without modern times on day one. Firaxis discussed modern age
New information on Sid Meier's Civilization 7 includes details of the modern age, new leaders (and so-called personas), and victory conditions.
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Jacob Blazewicz
December 18, 2024
Crisis in Civilization 7 Gives Players New Challenges and Keep Them from Getting Bored
Sid Meier's Civilization 7 will change a lot in the formula of the popular series, introducing not only a new system of Ages but also a crisis.
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Jacob Blazewicz
December 3, 2024
Civilization 7 Director Reassures: New Ages System Actually Solves One of Series' Biggest Issues
Ed Beach of Firaxis Games assures that the new Age system in Sid Meier's Civilization 7 actually encourages finishing games that have been started.
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Jacob Blazewicz
December 2, 2024
Civilization 7 Devs Ensure „Authentic and Sincere” Representation of the Shawnee. Tribe Leader's Passion for Sid Meier's Alpha Centauri Also Helped
In Civilization VII, one of the available leaders will be Tecumseh, the leader of the Shawnee. Firaxis studio ensured their „authentic and sincere” representation in the game.
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Martin Bukowski
October 9, 2024
Civilization 7 Promises to Make Every Decision Interesting. New Age System Was „Scariest Change” for Series' Devs
Changing the age system in Sid Meier's Civilization 7 slightly frightened the developers, but Firaxis studio believes it made the right decision.
video games
Jacob Blazewicz
September 17, 2024
Detailed Look at Antiquity in Civilization 7. Firaxis Unveils Potential Paths and Major Changes
Sid Meier's Civilization 7 developers showcased the age of antiquity during a more than 2-hour stream. We learned more about the so-called „Potential Paths”.
video games
Maciej Gaffke
September 13, 2024
Civilization 7 on Steam Will Use Denuvo. Gamers Are Mad, Declare Preorder Returns and No Purchase
Denuvo protection will be implemented in Sid Meier's Civilization 7. Players are strongly unhappy about this.
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Martin Bukowski
September 2, 2024
Civilization 7 Drops Feature That Frustrated Civ 6 Players
Firaxis Games studio announced that Civilization 7 won't use the 2K launcher. Interestingly, the disliked and troublesome program has also been removed from the sixth installment of the series available on Steam.
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Kamil Kleszyk
August 16, 2024