Old World
10 Crowns
Release Date: July 1, 2021
Strategy, turn-based, 4X, ancient history, indie games, co-op, historical, multiplayer, singleplayer, hot seat, internet
OpenCritic
Steam
A turn-based 4X strategy inspired by the Sid Meier's Civilization series, in which we lead an ancient dynasty and try to make the country ruled by it a world powerhouse. The main designer of Old World is Soren Johnson, who also designed Civilization IV.
June 29, 2021
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Videos and Screens
[1:00] Old World Old World - Behind the Throne DLC Trailer
[1:09] Old World Pharaohs of the Nile DLC trailer
PCGamesN: 8 / 10 by Whitney Meers
Old World adds dimension and complexity to the 4X style, but its slow pace and intricate resource management hinder it from reaching its full potential.
AusGamers: 8.5 / 10
If you've played a Civ game, and particularly the hex-based, one-unit-per-tile mode of the most recent series entries, then the early turns of Old World will feel very familiar.
LadiesGamers.com: by Paula Moore
Playing Old World feels like you have an entire nation interacting deeply with other real civilizations covering a much smaller slice of history. It adds complexity and dimension to the 4X genre by taking the Civilization templet and adding to it to involve you in an epic story. I love it, as I enjoy the deep strategy it offers and the added relationship dynamics!
The main pros of the game
- Innovative Gameplay: The game merges elements from both "Civilization" and "Crusader Kings," offering a unique blend of empire management and character-driven narratives. Many players appreciate the character management aspect and the narrative depth it brings.
- Engaging Events: Users enjoy the random events that add unpredictability and excitement to gameplay, making each playthrough feel distinct.
- Immersive Experience: Players find the game to be immersive and capable of capturing their attention for long periods, with a rewarding "one more turn" feeling.
- Graphics and Setting: The visuals and historical setting are praised, contributing to the overall enjoyment of the game.
- Multiplayer Options: The game is noted for being enjoyable in multiplayer settings, allowing for flexible play sessions.
The main cons of the game
- User Interface Issues: Many players criticize the UI for being cluttered, unhelpful, and poorly organized, which detracts from the overall experience. Frequent pop-ups and walls of text can overwhelm players.
- Complexity and Learning Curve: Some users find the game overly complex, with a steep learning curve that can be discouraging for new players. Certain mechanics and systems are seen as confusing.
- Combat Mechanics: Players have expressed dissatisfaction with the combat system, noting that it lacks realism and can feel unbalanced, particularly in late-game scenarios.
- Limited Control: A number of reviews highlight a perceived lack of control over strategic decisions, with characters initiating wars and events that feel arbitrary.
The features or elements that are missing from the game according to users
- Polish and Clarity: The game is described as lacking the polish and charm of its predecessors, with suggestions that it could benefit from a clearer identity and refinement.
- Turn Planning: Some users wish for the ability to give multi-turn instructions, which could enhance strategic planning.
- Diplomatic Depth: There are mentions of limited diplomatic options compared to other 4X titles, making interactions with other civilizations feel restrictive.
- Technical Improvements: Players have pointed out performance issues, particularly with lag in late-game scenarios, indicating a need for optimization.
Summary
- Overall, while "Old World" has a solid foundation and innovative ideas, it faces criticism primarily around its user interface, complexity, and certain gameplay mechanics that could use refinement.
Summary generated on:
GAMERS Score
Average score from 65 votes. 90 players anticipated the game.
Old World Description
Old World is a turn-based 4X strategy in which we take control of the ancient state and try to turn it into a real empire. The game, initially known as 10 Crowns, was developed by the independent studio Mohawk Games. Its chief designer was Soren Johnson, who previously held the same position with games such as Offworld Trading Company and Sid Meier's Civilization V.
Mechanics
Most of the time in Old World we spend on a hexagonal map of the world. The game is played in turn-based mode, and as one turn means one year in the game world, during the game we do not play as a single ruler, but take control of an entire dynasty that strengthens its position from generation to generation. The condition for victory is the fulfilment of ten so-called Ambitions, i.e. the special tasks set for the dynasty. They are generated procedurally, based on our previous achievements, the personality of the current character, as well as the events in which we have to participate. There are more than a thousand of them, inspired by events known from the pages of ancient history; the events often create a domino effect (one causes another, this in turn is the cause of another and so on). As in the Civilization series, it is also possible to achieve a point victory, occurring here in two ways: gaining more points after a certain number of turns or collecting twice as many points as any other nation.
During the game, we build and expand cities (together with the adjacent rural areas), constructing various buildings, among which the world's wonders, sanctuaries, amphitheatres and garrisons are leading. How many actions we can perform in a one turn is determined by a system of commands, the number of which can be increased by gaining a legitimacy (and thus - strengthening our position on the throne). This applies both to the constructing of buildings, taking part in events and conducting diplomatic activities, as well as make war.
Of course, for all this we need raw materials such as food, wood, stone and iron, which we obtain ourselves or buy by trade. Interestingly, the developers have implemented here a system known from the game Offworld Trading Company, which makes sure that prices on the market fluctuate depending on demand and supply. Moreover, an important role in Old World is played by the development of technology, which is based on mechanics borrowed from card games. As we progress, we are building a deck of cards related to specific technological discoveries, which leads to difficult choices about which research to reject at a given moment and which to prioritise.
Technical aspects
The graphic design of Old World does not differ too much from the level known from many other 4X strategies. The game was maintained in a style reminiscent of the fifth part of Sid Meier's Civilization series.
Old World Summary
Early Access:May 5, 2020
Platforms:
PC / Windows
Developer: Mohawk Games
Publisher: Hooded Horse
Age restrictions: 12+
Old World System Requirements
PC / Windows
Minimum: Intel Core i3-4570 3.2 GHz / AMD Ryzen 3 2200G 3.5 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 750 or better, 10 GB HDD, Windows 10 64-bit
Recommended: Intel Core i5-8600K 3.6 GHz / AMD Ryzen 7 1700X 3.4 GHz, 16 GB RAM, graphic card 6 GB GeForce GTX 1060 / 8 GB Radeon R9 390X or better, 10 GB HDD, Windows 10 64-bit
Strategy Game Old World Gets New Civilization and Six Scenarios
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Civilization's Rival Old World Coming to Steam and Getting Expansion
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Civilization 4X Game Old World Gets Release Date
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Old World - Civilization's Competitor Early Access Launch Date
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