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Sid Meier's Civilization VI Game Guide by gamepressure.com

Sid Meier's Civilization VI Game Guide

Table of Contents

Civilization 6: Ancient Era - best technologies, list Civilization VI Game Guide

Last update: 09 March 2022

The chapter below of Civilization 6 game guide contains the list of all technologies from Antiquity. Each element of the tree will be analyzed for advantages, costs, and usefulness for the given gameplay stage. Using our guide will allow you to choose the best technologies in the Ancient Era in Civilization VI.

The individual technologies were given separate sections, whose descriptions can be found below.

Pottery

Icon

Cost

Advantages

Eureka

25 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

25

The ability to make use of wheat and rice.

Building: Granary

No

In this case, the most important aspect is the adequate usage of available resources. If any of these resources are within the borders of your capital city, you should most definitely begin with this technology. The ability to build a Granary is also important.

Animal Husbandry

Icon

Cost

Advantages

Eureka

25 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

25

The ability to make use of cattle.

Upgrades: Camp and Pasture

No

As before, you should consider prioritizing this technology if you can find this resource within the borders of your capital city.

Mining

Icon

Cost

Advantages

Eureka

25 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

25

Allows logging trees and making use of copper.

Upgrades: Mine and Quarry

No

As before, you should consider prioritizing this technology if you can find this resource within the borders of your capital city.

Sailing

Icon

Cost

Advantages

Eureka

?

50

Allows the builders to embark

Unit: Galley

Upgrade: Fishing Boats

Found a city on the Coast

If your settlers are in the vicinity of a coast, you can easily shorten the amount of time necessary for research. If you don't have to focus on sailing from the beginning, or it isn't an advantage in the location you're in, you can shorten the required time later by creating a second city on the Coast. The bonus is awarded no matter if the city will be a capital or not.

Astrology

Icon

Cost

Advantages

Eureka

50 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

50

Building: Shrine

Wonder: Stonehenge

Holy Site

Find a Natural Wonder

In this case, it all depends on the random factor. If you are placed near a wonder after you begin the game and one of your units is able to discover it, you should research this technology as soon as possible. Such location can be very useful for your victory, thanks to the ability to preach your own religion.

Irrigation

Icon

Cost

Advantages

Eureka

50 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

50

Allows clearing of Marches

Wonder: Hanging Gardens

Upgrade: Plantation

Build a?Farm?on a?Bonus Resource.

If you are in possession of any of food resources, you shouldn't have any problems with reducing the time necessary for research. The important thing is to train some builders quickly, and leave at least one from the three slots for the farm.

Writing

Icon

Cost

Advantages

Eureka

50 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

50

Building: Library

Campus District

Encounter another Civilization.

This technology will be unlocked as soon as you meet another civilization, no matter if you initiated it or your enemy came across your capital while exploring the map. Even if you didn't create a scout, you'll quickly get a visit from an enemy scout, resulting in unlocking the technology.

Archery

Icon

Cost

Advantages

Eureka

50 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

50

Unit: Archers

Kill a unit with a Slinger

This technology can be easily unlocked using a barbarian scout. Of course, it may turn out that there aren't any in your vicinity, but taking into consideration the time necessary for creating a unit, you shouldn't have any problems unlocking this technology.

Masonry

Icon

Cost

Advantages

Eureka

80 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

80

Allows the use of Stone

Wonder: Pyramids

Building: Ancient Walls

Unit: Battering Ram

Build a Quarry

This technology is unlocked if your city is nearby some stone resources. If you use them, the technology will be unlocked instantly. It's a very important technology, as you can raise walls which result in the safety of your settlement.

Bronze Working

Icon

Cost

Advantages

Eureka

80 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

80

Allows chopping of Rainforest. Reveals Iron on the map

Building: Barracks

Encampment

Unit: Spearmen

Kill 3 Barbarians.

Along with the development of the codex, you can activate the bonus to damage against the barbarian units. It's very helpful, especially considering the fact that the barbarians often have cavalry units quicker than you. If you locate a barbarian settlement early, you shouldn't have problems with meeting the requirements. The important thing is to avoid destroying the settlement before it creates the necessary number of units.

Wheel

Icon

Cost

Advantages

Eureka

80 - Civilization 6: Ancient Era - best technologies, list - Technology tree - Sid Meiers Civilization VI Game Guide

80

Building: Water Mill

Unit: Heavy Chariot

Mine a resource

This technology is very easy to unlock. All you have to do is to build an upgrade on any resource. It can be a mine, resulting in an additional resource, but if you build a quarry, you'll receive two upgrades for the price of one.

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