World exploration The Days Long Gone Seven Game Guide
Last update: 06 December 2017
After completing the prologue of Seven: The Days Long Gone you reach Peh island which can be (more or less) explored freely. Below, you can find the most important information about travelling through the game's world. These suggestions are useful in both exploration and lowering your chance to die.
- Peh's penal colony is divided into seven main zones. Entering each one of them requires you to own a visa in a form of a pill. Start collecting auryte as soon as possible and spend it on buying Visa Pills. Each consecutive visa costs more than the previous one. To get them all you will have to spend more than 1000 auryte. You can try to avoid security checkpoints and single visa controls but this will greatly hinder your exploration options.
- Try to stay in newly discovered locations as long as possible. Careful exploration can allow you to reach stashes and containers with valuable items and auryte (use Sense Mode to discover them with greater ease). Besides that, you can also find quest givers, upgrades and schematics that can be later used in crafting.
- Locations in Seven are multi-layered. Remember about that when you want to reach a place that, at a first glance, is unreachable or when you want to go safely through a location that is occupied by enemies. However, climbing is also connected to potential problems - avoid falling from heights because Teriel can easily die or receive a lot of damage.
- The game features fast travel option but it is locked in the initial stages of the game. Focus on making progress in the main story line and get Sanctuary quest. This mission allows you to unlock the first out of a few fast travel lines that are on the island. Unlocking the rest of them is more difficult because their terminals are in heavily guarded bases.
- If you want to get somewhere quicker, you can press ALT repeatedly to make Teriel roll while running. This can greatly shorten the time of travelling from one location to another. However, don't use it when you are near a chasm and don't combine roll with sprint (SHIFT) because the hero can start performing slides that may hurt (and alarm) NPCs when you hit them.
- Remember that Teriel can't access every location even when you have a visa that allows you to stay in a given zone. Bases, security checkpoints or apartment buildings in cities are locations that can't be accessed by those who don't have a permission. If you still want to visit them, you should rely on stealth or get a disguise (e.g. security worker, soldier, or a Biomancer - it depends on a location).
- You can also travel between some locations by using cables that hang above chasms. Be careful, you can only hang on those that aren't electrified. Otherwise, Teriel will die or get badly injured. This problem can be solved by reaching power terminals and turning power off.
- Technomagi bases and some other heavily guarded locations can have devices that make Teriel unable to use stamina which is necessary for using abilities. You must use regular methods of exploration and elimination or you can find those devices and sabotage them.
- Enemies and monsters, mainly those that aren't connected to any quests, can respawn. Don't try to "clean" all locations at all cost because new enemies will replace the dead ones. However, you can use this mechanic and go back to the same locations to defeat enemies and get valuable items (e.g. food or crafting materials).
- Besides monsters and human enemies, some locations can also have traps. Among very dangerous traps you can find, e.g. turrets that can electrocute Teriel if you stay too close to them. Luckily for you, if a trap is a device then you can simply use Sense Mode to reveal power cables and reach their terminals to turn them off.
- Some hazards in certain locations can come from environment itself. For example, you can get poisoned when you visit Mortbane without a gas mask. You can also, e.g. come across locations that have contaminated surfaces - touching them can mean trouble for you or result in a sudden death. Save often when you explore dangerous areas.
- Each new monster that was killed for the first time adds a new entry to your journal. You should check it out regularly because you can learn strong and weak points of a given monster but also prepare yourself to deal with their special attacks (e.g. spider webs that slow Teriel down).