How do I leave Lewmer? Seven Game Guide
Last update: 01 December 2017
Lewmer is the first big location that you visit in Seven: The Days Long Gone after the main hero is sent to the penal colony. The village has many valuable items. Here, you can also start your first few quests. However, sooner or later, you will decide to leave it. Doing that and exploring other parts of the island isn't that easy. Below, you can find two main methods for leaving the village.
A more obvious variant is to use the passage located in the north part of the village (the picture above). However, this is a security checkpoint and not everyone can go through it. To leave the village you will need, at least, visa level 2. One of the ways of getting it is to buy one of them for 125 auryte from a nearby vending machine (sell useless items to merchants in Lewmer and look for stashes with gold). You can also get it in a different way by following the tips described in How do I get better visas? chapter.
A less obvious variant is to use the passage located in the north-east part of the village (the picture above). It leads to excavation site in Lewmer's cliffs. The quarantine zone can be found the further part of the cliffs. This is the place where the citizens send sick people. If you don't want to go around guards in that zone then start "Valuable experience" quest in Lewmer. This mission will allow you to reach that zone. There, you can, e.g. get on the rooftop of the giant building and head to Mortbane (this location is connected to one of the starting main quests). This is an alternate path to Mortbane which allows you to avoid level 2 and 3 checkpoints.