Breakout | Walkthrough | Main quest Seven Game Guide
Last update: 06 December 2017
Breakout is the sixth main quest in Seven: The Days Long Gone. Teriel needs to infiltrate Technomagi's main base - Repositorum. This allows you to locate and free Savaash who is kept inside
Important note - Another quest starts right after you complete this one. During that quest Teriel will have to fight a few very challenging battles. Equip your best weapons, armor and get a lot of medicaments (preferably syringes) before you head to Repositorum.
The main entrance to Repositorum can be accessed by crossing the bridge guarded by two Technomagi Skirmishers. You can pass them safely by wearing a Technomagi soldier disguise. This outfit can be easily obtained, e.g. climb on the rooftop of the building on the left from the Repositorum's entrance and backstab one of the guards (see the picture). This outfit is very useful. It allows Teriel to explore this area freely but remember that you shouldn't stay near other guards for too long.
If you don't have this outfit and you don't want to or you can't have it (maximum carrying limit) then climb on the building on the left from the guarded bridge. Use the vent shafts presented in the picture. They allow you to go above the guards on the bridge. You ABSOLUTELY have to keep using them when you are inside Repositorum. Don't jump down. There are many enemies around here and avoiding them all is very difficult even with invisibility.
Reach the north edge of Repositorum. Enter the blue circle and find a long ladder, crates or other objects that can help you climb. Your goal is to reach the vent shafts that run under the ceiling - see the picture. Start walking on them and reach the destination. Watch the cut-scene.
Stay on the vent shaft and move forward. Jump down when you reach the room without a grate in the ceiling. This room is a cell where Savaash is connected to a device that keeps him in a coma. Pick up Zap Trap Schematic. Activate Sense Mode. Scan and investigate objects in the area - the Savaash's bed, the monitors with graphs and the terminal (Artanak will suggest getting into Savaash's memories). Confirm that you are ready (see the picture). The game gives you a new upgrade (Camouflage) (for Invisibility).
Warning - Choosing the first option moves you into Savaash's mind. You can't go back on Peh until you complete the next quest. Save your game before starting it - this option becomes locked once you start the next quest.