New World: Rapier - weapon skills New World guide, tips
This page of the New World tutorial describes the skill Rapier. You will find all active and passive skills and attributes related to Rapier.
Last update: 26 October 2021
This guide page for New World contains information about the Rapier skill. You will learn what attributes to develop to deal more damage and check all the passive and active skills. Rapier is a one-handed weapon for fast attacks that can pierce the armor of the enemy and inflict bleeding.
- Related attributes
- Blood - active skills
- Blood - passive skills
- Grace - active skills
- Grace - passive skills
Related attributes
Developing Intelligence and Dexterity will increase the damage dealt by a Rapier.
Blood - active skills
Tondo - a cut so fast, it increases the range of your blade to 5 meters. The attack deals 50% weapon damage and causes bleeding, which deals 85% weapon damage for 12s. The effect stacks up to 3 times refreshing previous applications.
- Thirst For Blood - inflicting bleed for the first time reduces the recovery time of this skill by 10%.
- And Again - if you hit only one target, the skill's cooldown will be reduced by 25% even if it blocks.
- Proper Spacing - increases direct damage dealt by Tondo by 100% when you are at least 4m away from the target.
Flourish And Finish - this attack knocks enemies backward. If you press the light attack at the end of the flourish, the skill will automatically end with a finish. The finish is a forward attack that absorbs all the bleeding on all hit targets while inflicting 110% of their damage immediately.
- With Flair - you gain Grit during the Flourish and Finish.
- Swagger - you gain 20 Stamina points if Finish hits a target.
- Fuel - any damage caused by Tondo's bleeding effect reduces the ability's cooldown by 3.5%.
- Bloody End - Finish deals 150% rapier bleed damage instead of 110%.
Flurry - adopt a fencing pose and perform a series of five quick thrusts, each dealing more damage. This series can be cancelled at any time with a dodge.
- Overwhelm - each hit of Flurry deals 25% more damage to blocks.
- Fleeting Strikers - each hit of Flurry reduces this skill's cooldown by 7%.
- To The Bone - each hit of Flurry extends the bleeding caused by the rapier by 1s. This also applies to subsequent hits, extending the bleeding with each wound.
- Finalize - the last hit of Flurry causes the enemy to stagger.
Blood - passive skills
Refreshing Strikes - shortens the cooldowns of all skills by 1% on a hit.
Engarde - deal 10% more damage when the target has over 50% health.
Unerring - you deal 5% more damage to targets that bleed from rapier wounds.
Light Edge - increases the damage dealt from both middle swipe attacks in the light attack chain by 8%.
Heavy Puncture - every heavy attack that reaches a bleeding opponent extends the bleeding from wounds inflicted with the rapier by 2s. This also applies to subsequent hits, extending the bleeding with each wound.
Grace - active skills
Riposte - assume a defensive stance for 1 second. If an enemy attacks you while this skill is active, it will be knocked out for 1.5 seconds. You gain temporary immunity after a successful Riposte.
- Insult To Injury - if the Riposte is successful, no one will be able to interrupt your attacks for 3s.
- Priority - reduces the cooldown of other rapier skills by 20% when a Riposte stuns someone.
- Lasting Consequence - increases stun caused by Riposte to 2s.
Evade - perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light Attacks made during Evade are performed exceptionally fast.
- Breathe In - you gain 20 stamina points immediately after using this skill.
- Allegro - increases your movement speed by 20% for 3s.
- Adagio - a forward dodge increases the damage of the next light attack by 15%. This effect disappears after hitting the opponent or after 1s.
- Crescendo - each of the individual light attacks that reach the target reduces this skill's cooldown by 30%.
Fleche - perform a 10-meter lunge, piercing enemies in your path and dealing 145% damage.
- Quick Lunge - killing an enemy with this skill reduces its cooldown by 80%.
- Backside - after Fleche, your next critical hit deals 15% more damage. Lasts for 5 s.
- Interruption - if you press a light attack at any point during the Fleche, you will stop and perform another attack dealing 115% damage.
Grace - passive skills
Desperation - you deal 10% more damage when your stamina drops below 40%.
Controlled Breathing - 3 points of stamina after each hit.
Perfectionist - you deal 10% more damage when you have full health.
Red Curtains - a critical hit shortens all cooldowns by 5%.
Swiftness - 3% to Haste for 4 seconds after a hit. It stacks up to 5 times.
Momentum - when you use any skill, your next light or heavy attack will deal 25% more damage. This effect disappears after hitting the opponent or after 3s.