New World: Hatchet - weapon skills New World guide, tips
This page of the New World guide contains information about Hatchet skills. You will learn all active and passive skills, as well as how to increase your damage with the Hatchet.
Last update: 25 October 2021
On this page of the guide to the New World, you will find a complete guide to Hatchet skills. Here is a list of all passive and active skills, as well as information on increasing damage. Hatchet is mainly for close combat, but it also has ranged skills.
- Related attributes
- Berserker - active skills
- Berserker - passive skills
- Hatchet (Throwing) - active skills
- Hatchet (Throwing) - passive skills
Related attributes
Developing Strength and Dexterity will increase the damage dealt by a Hatchet.
Berserker - active skills
Feral Rush - attack while running: charge and deliver two strikes. The first attack deals 115% weapon damage, the second 130%.
- Dispatch - if the target has less than 30% health, Feral Rush will deal 20% more damage.
- Crippling Strikes - if you hit the target from behind during Feral Rush, it will receive Root for 2s.
Berserk - activates the berserker mode, where damage dealt increases by 20%. Berserk mode will be active for 12s. When it's over, it will go on a cooldown.
- On The Hunt - increases the speed of movement in berserk mode by 20%.
- Berserking Refresh - you recover a portion of your health every 4 seconds in berserk mode until you reach the max. 30% of your maximum number of HP.
- Berserking Purge - berserk mode removes all Crowd Control effects (Stun, Slow, Root).
- Uninterruptible Bersker - when the berserk mode is active, your attacks cannot be interrupted and you cannot be staggered.
Racing Torrent - four quick attacks dealing 90% weapon damage.
- Aggressive Approach - hitting the target with Racing Torrent grants you Haste which increases the speed of movement by 20% for 6s.
- Final Blow - perform a light attack at the end of Racing Torrent to deal the final blow, dealing 120% weapon damage.
Berserker - passive skills
Enraged Strikes - if the target has less than 30% of health, light and heavy attacks deal 20% more damage.
Accumulated Power - when you hit the same target with three light attacks, you gain an Empower that can grant you up to 30% extra damage for 3 seconds or until the next attack.
Relentless Fury - when you hit a target with a heavy attack, you gain an Empower that can grant you up to 30% extra damage for 3 seconds or until you perform 4 attacks.
Desperate Refresh - when you have less than 30% of health and hit an enemy, all cooldowns will be reduced by 2%.
Against All Odds - increases base damage by 10% for every enemy within a 5 meters radius.
Fortifying Strikes - hitting the same target with 3 light attacks grants Fortify that increases damage absorption by 15% for 3s.
Frenzied Purge - when you have less than 30% health and hit an enemy, the skill removes Bleed, Burn, and Poison effects.
Defy Death - when you receive fatal damage, you will avoid death, your health will be reduced to 50, and you will gain immortality for 3s.
Hatchet (Throwing) - active skills
Rending Throw - throw the hatchet, dealing 110% weapon damage and inflicting Rend on the which reduces its ability to absorb damage by 10% for 10s.
- Targeted Impact - if you are more than 8m away from the target, the ability will increase the Rend value to 15%.
- Opportunistic - Rending Throw deals extra 20% damage if the target is already under negative effect.
- Second Wind - hitting a target that already has a negative effect with Rending Throw reduces the skill's cooldown by 20%.
Social Distancing - throw the hatchet and dodge backward, dealing 130% weapon damage and slowing down the targets by 15% for 3s.
- Quick Power - increases movement speed by 30% for 3 seconds if you hit an enemy that was inflicted with a negative effect.
- Stay Back - increases Slow by 25% for 4s.
Infected Throw - throw the hatchet, dealing 150% weapon damage and inflicting Disease and Weakness on the target for 5s (Disease reduces the target's healing effectiveness by 30%, Weakness reduces the target's damage by 10%).
- Mortal Power - extends the duration of Disease and Weakness to 8s for targets having less than 30% of health.
- Aerial Transmission - when the attack connects, it creates a 3-meter area of effect cloud that lasts for 3 seconds.
Hatchet (Throwing) - passive skills
Aimed Throw - replaces the block with Aimed Throw that deals 95% weapon damage. Hold the RMB to aim. Each throw uses 20 stamina points.
Critical Throw - a hatchet throw can hit a target in the head or deal critical damage. In addition, it increases the chance of critical hit of all attacks by 5%.
- On Fire - every third hatchet throw that hits the target will deal critical damage.
- Rejuvenating Crits - critical hits with light attacks or Aimed Throw restore 10 stamina points.
Refreshing Throws - hatchet throws that hit the target affected with a negative effect, reduce all cooldowns by 5%.
Exploitation - all attacks deal 15% additional damage to targets affected by the negative effect.
Boot And Rally - light attacks and Aimed Throws restore 10 stamina points when hitting targets that are affected by a negative effect.
Adrenaline Rush - dodges made within 2 seconds after using the skill consume 25% less stamina.
Persistent Hindrance - Aimed Throws extend all negative effects applied by the hatchet by 30%.