Take Down the Architect on Kadara | Kadara | Heleus Assignments Mass Effect: Andromeda Guide
Last update: 27 April 2017
How to unlock: Automatically after getting closer to the Remnant Architect [Kadara].
Here you can find the walkthrough for Take Down the Architect: Kadara quest. This is one of the Heleus Assignments (side quests) in Mass Effect: Andromeda game. This quest can be unlocked during your stay on Kadara. You must defeat a new Remnant Architect (you might have already fought with this type of enemy on Eos and Voeld).
Warning - This quest doesn't appear in your journal. However, you shouldn't ignore it because by defeating this "boss" you can get a lot of XP.
Unlocking the quest
You can fight with the Remnant Architect only after you establish an Andromeda Initiative outpost on Kadara which happens after finishing Settling Kadara side quest. Investigate the area, presented in the picture 1, which can be found in the north-west corner of the map (one of the main roads leads there). When you get there you should, without any problems, find the flying Architect (picture 2). When you get closer to it you start the fight.
Before you fight with the Architect you should prepare yourself:
- Save the game and activate the nearby forward station. When the fight starts you can go back to it and refill your supplies. It is especially useful because of the skills and powers used during this fight. Besides that you can also memorize the placement of regular supply chests and get to them if it is not dangerous.
- If you play on normal difficulty you shouldn't worry much about the selection of your team mates. However, if you play on higher difficulties then take those characters that specialize in Combat and Tech skills. Biotics won't be effective here.
- Long range weapons are useful in attacking the Architect. Melee attacks are difficult to do because of the size of this bot and the Architect can protect himself from them. You can use an assault or a sniper rifle. In addition to that, you should equip incendiary ammo that deals a lot more damage to the boss. Also, take the sticky grenades that you can throw at boss' weak points.
During the fight with the Architect you must avoid staying in the open field at all cost. Sadly, there are no buildings in the area but you can hide behind the protruding blocks (some of them can change their default position). But DO NOT try to complete the fight using only covers because some of Architect's attacks can hurt you even if you are behind a cover. Those are Architect's special attacks where the robot throws a bunch of grenades and sends a some sort of energy wave. Fortunately, both attacks are telegraphed by the boss so, unless you miss the moment, you have a lot of time to run from them (when you are in those situations try to move to other places on the map). If your character can use camouflage you can use it as a substitute for covers or as their complement.
During the fight you can give orders to your team mates. When you do that, be sure to point the Architect's limbs or head as the targets. If someone was knocked out by the Architect you can try to pick up that person but be sure to do that in between the boss' attacks so you want lose all of your health points while "reviving" your team mate.
The default "weak" points on the Architect's body are his three limbs. Focus on attacking them and try to make precise shots so you won't waste your ammo and other supplies.
After dealing enough damage to the Architect's limbs you unlock the possibility of attacking the cables on his head. In this case use your best weapons and skills because by destroying the cables you win the fight.
There are two ways in which the fight with the Architect is made more difficult. The first hindrance is when the boss summons smaller Remnant bots (the strongest enemy here are Nullifiers - flank them or use the attacks that can destroy their shields). When this happens you should stop attacking the Architect and take care of the rest of the Remnant. Warning - When you attack "the regular" Remnant remember to dodge the Architect's attacks, especially because he can use his most powerful abilities!
The second hindrance is that after destroying one of his limbs the Architect will start to withdraw. You don't have to use Nomad. Follow him on foot and wait until he "deploys" in a new place to continue the fight.
As it was said earlier, in order to win you must deplete all health points from the Architect's head. When he falls to the ground run to his head and press the interaction button to establish the connection. This completes the battle and the quest.
Warning - When you go back on Kadara's orbit you can notice an Architect. Examine it and receive Remnant Data Points.
Rewards for finishing the quest: XP, Andromeda Viability Points.