
Hitman 3: ICA agents - how to kill? Other unique kills, Berlin
Key points of Hitman 3 - Berlin - Important locations
Important locations
This page of the Hitman 3 game guide describes unique options of killing the ICA agent. These include challenges to eliminate more than one agent and those that are not tied to any particular agent residing on the map.
In the 10 remaining pages of our walkthrough we have separately described agent-specific kills. These descriptions should help you if, for example, you are looking for a way to get rid of a given agent.
- Killing While Evacuating (Drive It Home)
- 3 sniper kills (Rule of Threes)
- Scrap Sword (Waaagh!)
- Biker with a shotgun (T-47)
- SASO (Silent Assassin, Suit Only)
Killing While Evacuating (Drive It Home)

The challenge is easy if you know what to do. Evacuation of the surviving ICA agents begins after you eliminate 5 of the 10 agents present on the map. Knowing this, you can prepare yourself before killing the fifth agent. You can easily complete the challenge in one of two ways:
- Set up near the exit adjacent to the crane in the northwest corner of the map (15 on the map). Most agents will try to escape this way. You can just shoot them before they leave the map.
- Knock an ICA agent unconscious (do not kill him!). After the evacuation is ordered, return to kill him.
For the purposes of unlocking the challenge, you only need to kill any 1 agent after starting the evacuation.
3 sniper kills (Rule of Threes)

Completing this challenge is only possible when repeating the mission in Berlin. On this mission you better take the following:
- Any sniper rifle from awards/mastery of other missions. Ideally, it should be a sniper rifle with a silencer.
- Any version of a skeleton key. It will allow you to open the gate at the base of the radio tower. Alternatively, you can quickly reach the main part of the map and take one of the crowbars.
Additionally, if you can, choose to start the mission next to the radio tower(point 4 on the map). This will allow you to kill faster.

Use the lockpick / crowbar on the gate at the tower. Don't use the stairs, as there are two ICA laser traps, and you would attract the attention of Agent Tremaine. Instead, use the ladder to get almost to the top.

Save the game because it will be very easy to miss and alert the attacking agents. The suggested order of shots is shown in the image above:
1) Kill Agent Tremaine staying in the sniper's nest in the biker building (58 on the map).
2) Kill Agent Thames traveling near the crane northwest of the clubhouse (15 on the map).
3) Kill Agent Green patrolling the roof of the club (32 on the map).

Each of the three shots is fired from a very long distance, so zoom in as much as possible and also press the key to stabilize the crosshair. Aim for the agents' heads if possible, as they may survive a hit to the chest or a limb. The game allows you to kill them, but it's a much higher risk of alerting the entire area and being shot at the radio tower.
Scrap Sword (Waaagh!)

This challenge is about assassinating any ICA agent using a secret melee weapon hidden on the map. The Scrap Sword is hidden at the eastern end of the map, specifically in the area between the Juice bar(26 on the map) and the eastern sewers. Look between the large round tanks visible in the image above.

You will find the sword among the trash.

Challenge Waaagh! applies to the killing of any agent and will not be cancelled even if an alarm is triggered. It may be a good idea to wait until Agent Swan shows up near the Juice bar. You can perform a melee attack with the sword or throw it.
If you want to continue the mission it's a good idea to sneak with the sword to the garage of the biker building (53 on the map). You will have a chance to attack Agent Lowenthal passing by. The ideal place to attack is the upper left corner, which is around the passage to the furnace room.
Biker with a shotgun (T-47)

This challenge is about completing the mission in the biker outfit and killing all enemies with the shotgun. Wait until you reach level 18 of the Berlin mastery so you can start the mission as a biker in their building.


The game won't let you bring a shotgun case with you, but you can solve this problem in two ways:
- Look around for the shotgun next to the room where the bikers are relaxing (25 on the map).
- Decide to deliver the shotgun to one of the large caches on the map. If you have some sort of shotgun with a suppressor unlocked from another mission's rewards/championships, picking it might make things easier for you.

Before you start killing the agents, take the keys to the motorcycle from the biker's room (25on the map). You will need them later.

Try as much as possible to attack those ICA agents who are traveling alone / in small groups and in the vicinity of which there are no enemy groups or bystanders. If you are detected, quickly deal with the enemies attacking Agent 47 and run to another spot on the map. This will allow you to lose the chase while recovering fully (if injured). Unfortunately, you have to expect that your character's disguise will be "compromised" quickly and that you can be attacked by other enemies the moment they spot Agent 47.
Additional tip - Every time the situation calms down a bit, check if you can save the game. This will save you from restarting the entire mission in case the enemies manage to shoot Agent 47.

After murdering any 5 agents, reach the garage of the biker building (53 on the map). There you will find a motorcycle and the described challenge forces you to use it to leave the mission area.
SASO (Silent Assassin, Suit Only)

Below you will find some tips on how to complete the mission in Berlin according to SASO rules, i.e. getting the rank of Silent Assassin and completing the whole mission wearing the default Agent 47 outfit (Suit Only).
- Consider starting the mission in the default location, which is on the road next to the gas station(1 on the map). You will start with no equipment, but you can easily pick it up from defeated agents. Deciding on this starting point will allow you to kill Agent Price (6 on the map) very easily and you'll already have your first agent out of the way.
- Agent Thames is an easy target to eliminate (15 on the map). You can then reach the crane and the fuse without using a disguise.
- We suggest sneaking into the biker building next using the shortcut (19 on the map). Help yourself up the main staircase and make sure you don't get spotted by any of the cameras inside the biker building.
- Get rid of Agent Tremaine - the sniper (58 on the map) by activating the generator, and Agent Rhodes (56 on the map) by using the throwable object while he is in the plant room.
- You should now reach the bridge - Overpass(35 on the map) connecting the biker building with the Holle club. The rooftop(32 on the map) is patrolled by Agent Green, who should become your final target.
- It is worth using the shortcut on the roof (33 on the map) to get to the main level of the Holle club. This will allow you to easily exit the building and reach one of the public exits.
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