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Hitman 3 Guide by gamepressure.com

Hitman 3 Guide

Table of Contents
Hitman 3 - Berlin - Important locations
Hitman 3 - Berlin - Important locations
Mission starting area. You begin the mission next to the bus stop and you must proceed towards the forest. You won't encounter any enemies at first.
Gas station. It's locked and you won't find any important items here - only a coin and a flyer. You can examine one of the vehicles behind the station (minor clue). You can unlock a secret exit here after completing the main mission objective.
Path to the forest. It's located next to a car with its lights turned on. You will encounter a corpse while following the forest path - you can collect a combat knife.
Radio tower. Its gate is locked - you can use a key (you can obtain several keys, including an unused one - 7 on the map), a lockpick or a crowbar. There are two laser traps here which can alert ICA agents - you can destroy them or avoid them using a ladder. The top of the tower is a perfect place to attack mission targets with a sniper rifle.
Area where you unlock the open world map. The ICA agent Price will show up nearby - you can eliminate him. Take his earpiece (it will allow you to overhear other agents conversations and uncover them) and his silenced pistol. Agent Price isn't counted as one of the main mission targets.
Poisonous mushroom. It offers identical effects to an emetic rat poison.
Radio tower key. You can use it to unlock the southern tower (4 on the map). There's a bicycle next to the road which can be used to leave the mission area.
Line to Club Holle. Agent 47 won't be allowed inside, however you can help Helfried Ziegler who's looking for a bag of pills in the parking lot - find the bicycle with the pills by the southern fence and hand them over to Ziegler. Alternatively you will be allowed inside while wearing a security disguise. Guests must be frisked (you can hide forbidden items in a container). You can end the mission in front of the club. There's also a ufo graffiti tied to the secret exit.
Club parking lot entrance - shortcut. The entrance is locked by default and you can't open the door even if you have lockpick / crowbar. You must get to the door from the inside of the club and open it permanently. There are stairs near the door leading to level 1.
Guards. They're guarding the northern area which isn't accessible for the guests of the club. You can climb over the wall to the east of them or go past them while using a proper disguise. You can easily distract a guard by throwing an object and obtain a club security disguise.
Water channels. This is a forbidden area where you must use stealth. You can easily obtain club crew and club security disguises here. You can throw people in the canals - they'll die instantly (you'll also unlock a minor challenge).
Side entrance to the club. It's locked. You can use a lockpick/crowbar or distract a crew member and collect the staff area key they've dropped. Alternatively you can get inside by going through a large hole in the wall - it leads to the wardrobe.
Passage to the Chill Out area. The doors are locked - you must use a key / lockpick / crowbar. Alternatively you can go east, drop down by the canal and move to the right in the hanging position.
Crowbar. It's useful in opening doors. You can easily obtain it even without a disguise (after avoiding the guards from the southern checkpoint - 10 on the map).
Crane and Agent Thames. You can use the crane to murder Agent Thames in an accident, however you need a Fuse Cell (it's in a nearby dumpster - 16 on the map). Start the crane, use the ladder to reach the operator's booth and drop the heavy cargo when Thames will be standing under it.
Passage to the back entrance. If you don't have a disguise you can sneak your way using the bushses. There's a Fuse Cell which you can use to power the crane (15 on the map).
Back entrance. You can open the scooter's container and take/poison the food - it's best to do it after getting the food delivery guy disguise (23 on the map). Use the garage's doorbell to unlock the entrance and to give the poisoned food to a biker. There's a camera above the rear entrance to the club. The eastern door is closed, but you can climb over the wall. You can start climbing towards the club's roof here (34 on the map). You can open the garage gate from the inside.
Red toilet. You can find wooden boards on the outside of the building which can be destroyed using a crowbar - it will allow you to sneak inside the club. The toilet booths are closed - it's best to open them by using a proper key. You can climb on top of the toilets using the exterior's gutter pipe and reach the scaffolding inside the club. There's emetic rat poison in the room to the south of the toilets.
Shortcut - Biker basement door. The door is locked by default and you can't open the door even if you have lockpick / crowbar. You must get to the door from the inside of the biker building and open it permanently.
Chill Out bar. Agent Swan (you can push him into the canal, sabotage the gas tank or drop a heavy object on him) and Agent Davenport (you can poison his drink or drop a bag of bricks on him) show up here. Check a small building at the back of the bar - you will find emetic rat poison and an unused bartender disguise. You can turn on the radio, attack the bartender and collect a staff locker key. Inside the locker you'll find the Juice Bar Ticket. Agent Swan leaves an electronic key hacker behind.
Side entrance to the club. A guard is here - you can use a proper disguise or walk through a container. You can also alternatively begin climbing to the lower roof of the building (31 on the map).
Club's staircase. You can reach it from the main area of the club or from the Chill Out bar (you must open a locked door). The staircase allows to travel between various floors and it also helps in reaching the harder to access -1 and -2 levels. A guard is here, however you can distract him by throwing an object.
Food delivery guy and a sewer manhole. You can take over the guy's identity and then use it to deliver a (poisoned) meal to the bikers (17 on the map). You'll find emetic rat poison here, as well a sewer grate (crowbar is needed) which can be used to leave the mission area. You can climb / go through the container to get closer to the Juice Bar (26 on the map).
Toi toi toilets. Nearby poisoned people may show up here - especially Agent Davenport (20 on the map).
Biker hangout. If you've delivered food to the bikers (17 on the map) then you can poison Agent Lowenthal. He can then go to the toilet where you can drown him. You can also find an unused biker disguise in the toilet and a motorcycle key in the hangout. There's a camera in the corridor near the hangout.
Juice Bar. You can obtain a bartender disguise, dismiss the guy working at the bar and then poison Agent Swan. The side passage is guarded by the bikers and there's also a camera here - you can show them the Juice Bar Ticket (20 on the map is a good place to get it) or by using a biker disguise.
Garage entrance. This is one of two main entrances to the biker building. You can reach it by going through the container in the delivery guy area (23 on the map) or by showing the bikers a Juice Bar Ticket / wearing a biker disguise (26 on the map).
Wardrobe. The easiest way to get here is by climbing through a hole in the eastern wall, however you can also open the door (using a key / lockpick / crowbar). You will find an unused club crew disguise and (in the next room) a staff room key.
Main corridors of the club. Only a part of the floor offers full access - other areas require to use stealth or a disguise. There are stairs to level -1 in the southern corridor. In the north-eastern corner you'll find the staircase (22 on the map). This location is being patrolled by Agent Davenport and occasionally he goes to the Chill Out bar (20 on the map).
Pope and scaffolding. There's a Fuse Cell here. You will find an alternative descent to lower levels of the club here (using a pipe). There's also a scaffolding nearby - passage to the toilet roof, a wrench and a bag of bricks which can be pushed. You can lower a ladder here from the roof (33 on the map) and unlock a shortcut - a quicker passage to the club's roof.
Stairs to the roof of the club. There's a guard next to them. You can find a crowbar nearby.
Club roof. It's patrolled by Agent Green and there are also 2 standard guards here. You can use the skylight to reach the balcony with the shortcut (33 on the map). There's also a bag of bricks here which can be dropped on Agent Davenport (20 on the map).
Shortcut - skylight ladder. You can reach the ladder from the club's roof (32 on the map). Crowbar is required to lower it. Once you've dropped it you will unlock a new shortcut to level 0 (30 on the map).
Ladder and stairs. You can use the main starcase of the club and also the stairs leading the overpass connecting the club with the biker building (35 on the map). The ladder allows to descend to the back entrance area (17 on the map). You can sabotage the fusebox on the roof and easily attack one of the standard guards and/or Agent Green.
Overpass. You can use it to travel between the club building and the biker building. The passage isn't guarded. You can find a bag of bricks here which can be pushed. You can attempt to kill Agent Thames using this method (15-16 on the map).
Main corrirors on level -1 of the club. Only a part of the floor offers full access - other areas require to use stealth or a disguise. You can find a Club Keycard near the southern stairs - it will come in handy on level -2. Agent Mongtomery is patrolling this level and level -2.
Light rig and Agent Banner. Agent Banner can always be found here and he's meeting with Agent Montgomery from time to time. You can sabotage and activate the light rig to kill 1 or 2 agents.
Projector and the northern corridor. You can turn on the projector to distract one of the bikers - this is a great opportunity to get a disguise. The northern corridor allows to travel between the club and the biker building. There's a camera above the corridor entrance (in the club). You can use the pipe in the corridor to descend to the level -2 office.
Light rig installation. You can distract the technician (sabotage the fuse box or use a throwable item) to obtain his disguise. You can sabotage the installation - screwdriver is required (the technician has one on him and there's also another to the north from here). After the sabotage go to the DJ booth on level -2. You can also find a crowbar nearby.
Pipe room. There's an alternative descent to level -2 here and Agent Montgomery shows up here from time to time.
Projection bar. At the back of the bar you can find a laptop (an opportunity to obtain a bartender disguise) and you'll find a Juice Bar ticket (it can be used in area 26 on the map). You can use the winch to drop a large hanging object. You can start serving drinks as a bartender, as well as poison existing drinks.
Dance floor. A large group of people are partying here and you have full access to the dance floor. Areas in the northern and eastern parts of level -2 are closed to public and some of them require a keycard (you can obtain one in area 36 on the map). Agent Chamberlin is patrolling this area and he has meetings with Agent Montgomery in the surveillance room.
Basement bar. You can serve drinks as a bartender. There's emetic rat poison in the room at the back.
Toilets. You will meet a drug dealer here - you can talk to him, follow him to a quiet spot, attack him and wear his disguise. The dealer had pills on him. There's a staff area key in one of the toilet booths.
Guarded passage. You can use a proper disguise, distract the guard, open the western door or reach this area from the pipe room (40 on the map).
Bikers and a camera. You can use a biker disguise or reach this area from the other side. The camera is observing the corridor.
Boiler room. All of the western doors require a keycard (it can be found in location 36 on the map), however you can also get here from the north. There' a container for hiding bodies here.
Surveillance room. All of the western doors require a keycard (it can be found in location 36 on the map), however you can also get here from the north. You can distract a biker with a thrown item, eliminate him (make sure to hide the body!) and sabotage the recordings easily. Montgomery and Chamberlin have meetings here. Club Keycard and an unused Club Security disguise can be found here.
Hirschmuller's office. He's the owner of Club Holle. You can turn on the gramophone to easily obtain his identity. You can also meet with Agent Montgomery, however the ICA agents will ambush Agent 47 by default. There are a Club Keycard and a Juice Bar Ticket here. Alternatively you can reach the office from the corridor on level -1 (38 on the map). There's a safe in the office - the code is 1989 - you'll get the idol and the cocaine brick.
Area behind the DJ booth. You can use a key to open the cabinet (it's next to the DJ) and to find a sedative (emetic) syringe. You can poison the food and easily obtain the DJ disguise. There are a staff area key and a ladder here. The ladder leads to the roof of the booth. You can find ventilation shafts passageways there. You can also climb to level -1 from the roof.
DJ booth. Once you've obtained the DJ disguise you can take over the show. It's best to sabotage the light rig on level -1 first (39 on the map). Wait for Agents Montgomery and Banner to meet on the upper balcony (37 on the map) to kill them in a light rig explosion.
Ground level of the bikers building. You'll find an emetic rat poison and a camera here. You can also use the stairs to level 1. You can activate the fork lift and obtain a biker disguise easily.
Garage. There are opportunities here for killing Agent Lowenthal in an accident - you can puncture a gasoline drum with a screwdriver and also puncture a water barrel combined with activating the car battery charger. You'll find a Fuse Cell here. There's a motorcycle in the northern part of the garage - you can use it to leave the mission area (keys from 25 on the map are required).
Furnace and drug packacking room. The furnace allows for easy body disposal. You can find a cocaine brick in the room (it's tied to one of the challenges).
Surveillance room. You can sabotage the recordings, however you must first distract at least one biker. Agent Rhodes shows up here regularly.
Grow house. Agent Rhodes shows up here from time to time - you can electrocute him (preparations with a screwdriver are required) and you can also distract him with a sprinkler unit machine. The machine can also be used to poison the people from the main room. You'll find emetic rat poison next to one of the bikers. You can find insecticide in a nearby room (it has similar effects to the rat poison).
Bag of bricks. You can drop it on Agent Rhodes (56 on the map) after making him check the sprinkler unit.
Sniper nest. Agent Tremaine is observing the area with his sniper rifle. He's accompanied by a biker, but you can distract him by sabotaging the generator (northern corner). Tremaine can shoot Agent 47 if he spots him earlier and if you trip the laser traps in the radio tower (4 on the map).
Roof of the bikers buildings. There are three different stairs leading here. You won't find any enemies, however you can have a great view at the entire club.
Scrap Sword. It's hidden between the Juice Car and the canals. It's tied to two different challenges (finding the sword and using the sword to kill any ICA agent).
Mission exit. You can use it without additional requirements.
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Hitman 3: Eliminate Agent Montgomery (The Leader) - Berlin, walkthrough Hitman 3 guide, walkthrough

Last update: 11 February 2021

Key points of Hitman 3 - Berlin - Important locations

Important locations

This page of the Hitman 3 game guide describes the whereabouts of Agent Montgomery - The Leader - on the map in Berlin (his identity is initially hidden). We have also provided some examples of how to assassinate Agent Montgomery.

Agent Montgomery - where to find him?

Agent Montgomery is the head of the leader of ICA agents residing on the map, although the game does not force you to kill him during every playthrough of this mission - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Agent Montgomery is the head of the leader of ICA agents residing on the map, although the game does not force you to kill him during every playthrough of this mission. It's just that killing him may be a little more difficult than most other agents.

Montgomery travels around the various floors of the club. You can recognize him by the fact that a "regular" security guard is following him. The latter is not an ICA agent, yet his presence makes it difficult to kill Montgomery. The target meets from time to time with agents Banner(37 on the map) and Chamberlin(47 on the map), as well as the club owner (49 on the map).

Light Rig (How the Turntables)

Agent Montgomery may die in tandem with Agent Banner in the explosion of the light rig hanging over the main hall - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Agent Montgomery may die in tandem with Agent Banner in the explosion of the light rig hanging over the main hall. This is the most impressive assassination in this mission, but it also requires a lot of preparation.

Reach the central area on level -1 of the club(37 on the map). Agent Banner is there, but focus on the two technicians standing nearby(39 on the map). Use a throwable item or sabotage the fuse box to distract one of them (it should be a man). Strangle him, hide his body, put on a technician outfit, and pick up the screwdriver that the technician left behind.

With the screwdriver, go to the Light Rig Installation located next to the balcony - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

With the screwdriver, go to the Light Rig Installation located next to the balcony. You can sabotage it - you will see the effect of this action only after a few minutes.

Your next task is to reach the area behind the DJ booth on level -2 (point 50 on the map) - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Your next task is to reach the area behind the DJ booth on level -2 (point 50 on the map). One of the DJs is staying there, and you need to get him poisoned. You can:

  1. Find any rat poison on the map and pour it into the food.
  2. Use the key you find here to open the cabinet on the wall - there will be a syringe with a sedative in it. The downside is that the DJ will lose consciousness next to other people who may notice the body.
Option 1 of the above is better, as the poisoned DJ will start to move away from the other people and can be easily killed when there is nobody around - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Option 1 of the above is better, as the poisoned DJ will start to move away from the other people and can be easily killed when there is nobody around. Wear a DJ disguise.

There is also an alternative option - in case you start the mission disguised as a DJ. This way, you skip obtaining the disguise.

Enter the DJ booth (point 51 on the map) and send back the DJ who is entertaining the party guests - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Enter the DJ booth (point 51 on the map) and send back the DJ who is entertaining the party guests. Interact with the console.

Do not use the console right away, because as a result of the sabotage, only Agent Banner would die - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Do not use the console right away, because as a result of the sabotage, only Agent Banner would die. Observe the upper balcony. Agent Montgomery needs to get here, and unfortunately it may take a few minutes because Montgomery is patrolling a large part of the club and also has other meetings on the way. You can check the current status by turning on your instinct - Montgomery will come from the left (image above).

Quickly press the Hype Up Light Show key - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Quickly press the Hype Up Light Show key. After a moment, the second act of the Overload Climax Light Show will become available.

If you correctly sabotaged the light rig, it will now explode and kill Agents Montgomery and Banner - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

If you correctly sabotaged the light rig, it will now explode and kill Agents Montgomery and Banner. This will be classified as an accident.

Gun (Straight Shot)

This assassination variant involves disposing of Agents Montgomery and Chamberlin in a single action - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

This assassination variant involves disposing of Agents Montgomery and Chamberlin in a single action. You must obtain a Club Keycard first, which will allow you to open doors with electronic locks.

Explore the area around the stairs on level -1 (point 36 on the map). A guard secures this inaccessible for the guests part of the club, so it is worth using a disguise. You will find the access card in the place as shown on the picture.

Go to the boiler room on level -2(point 47 on the map) - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Go to the boiler room on level -2(point 47 on the map). The western door is locked, and that's where the access card comes in handy; alternatively, you can get there from the north, bypassing the surveillance room).

You have to wait until Montgomery and Chamberlin get here. Take advantage of Montgomery's bodyguard not attending the meeting and kill both agents with the pistol.

You can also use other methods, such as using a silenced machine gun taken from one of the other agents or tossing any explosive trap into the meeting place.

Meeting with the club owner (There Was a Fire Fight!)

This option is only of interest for completing one of the mission challenges - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

This option is only of interest for completing one of the mission challenges. It is not very "practical" as Agent 47 will be forced to enter into direct gunfights with ICA agents. This will mean putting Agent 47 in danger and receiving a lower score at the end of the mission.

You need to infiltrate Hirschmuller's office, who is the owner of the Holle club. It is located on level -2 of the map, which is in the basement of the Holle club(49 on the map). The easiest way to get inside is from the northeast stairwell of the club (22 on the map). Just go down the stairs to the very bottom, turn right and open the right door. This will also allow you to avoid the motorcyclists guarding the nearby corridor (46 on the map). However, watch out for the camera above the door - sneak by the right wall or sabotage the surveillance beforehand (e.g. in the adjacent security room - 48 on the map).

Alternatively, you can sneak into Hirschmuller's office from the tunnel on level -1 connecting the club to the biker building (38 on the map) - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Alternatively, you can sneak into Hirschmuller's office from the tunnel on level -1 connecting the club to the biker building (38 on the map). In the location in the above picture you will find a shaft where you can go down on the pipe. You will reach a small storage room at the back of the owner's office.

Your job is to take the identity of the club's owner in order to meet with Montgomery - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Your job is to take the identity of the club's owner in order to meet with Montgomery. The plan is to draw Hirschmuller away from the remaining opponents in the room. Locate the gramophone shown in the attached image and turn it on. After Hirschmuller enters the room, sneak attack him from behind.

Put on Hirschmuller's outfit - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Put on Hirschmuller's outfit.

Additionally, inspect the area where you assaulted the club owner to find Rolf Hirschmuller's Phonebook - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Additionally, inspect the area where you assaulted the club owner to find Rolf Hirschmuller's Phonebook. You may read its description in the inventory screen.

Use the office phone to call Agent Montgomery and arrange a meeting with him - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Use the office phone to call Agent Montgomery and arrange a meeting with him. You should also save your game in case the ICA agents realise that Agent 47 is pretending to be Hirschmuller.

Sit in the armchair and wait for Montgomery to arrive - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Sit in the armchair and wait for Montgomery to arrive. Other ICA agents will be on standby in the area.

Once the conversation begins, Montgomery immediately reveals that he knows he is talking to Agent 47 - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Once the conversation begins, Montgomery immediately reveals that he knows he is talking to Agent 47. Press the button to kick the table over (R2 / the right trigger on the controller).

Under the desk, you'll find a hidden sawed off bartoli 12- it's worth taking it - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Under the desk, you'll find a hidden sawed off bartoli 12- it's worth taking it.

Now, you must shoot all the ICA agents - Hitman 3: The Assassination of Agent Montgomery (The Leader) - Berlin, walkthrough - Apex Predator - Berlin - Hitman 3 Guide

Now, you must shoot all the ICA agents. Briefly peek from behind the table to shoot. If Agent 47 is injured, remain hidden until you regenerate some health. Be on your guard as occasionally one of the agents might approach you from the flank. If necessary, you can also escape to the back storeroom and quickly exit through the pipe to level -1.

An additional hint - you can make your fight with Montgomery easier if you quietly dispose of the other ICA agents in the club before reaching Hirschmuller's office and taking his identity. Montgomery can then appear in the office alone.

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