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Last update: 11 February 2021
Important locations
On this page of the Hitman 3 game guide, we have gathered information on how to get inside the Holle Club, which is the largest and most elaborate location on the map of Berlin. We have compiled all of the publicly accessible entrances and places where you can aid yourself, e.g. by unlocking a shortcut.
The main entrance to the clubhouse is on the south side of the building (point 8 on the map) and you'll recognize it by the long line. Unfortunately, even though the people in line won't react if you slip in front of them, Agent 47 still won't be allowed in without an invitation.
A simpler solution to this problem is to get a club security guard disguise. You can, for example, distract one of the guards at the outpost west of the club (point 10 on the map) in order to launch an attack in a secluded spot and put on a new outfit.
If you want to stay in the default Agent 47 outfit, you can look around for Helfried Ziegler in the parking lot. By eavesdropping on his conversation you will learn that he has lost pills with "medical properties".
You can find the bag of pills in the rack of a bike leaning against the south fence next to the parking lot. Return with them to Ziegler and hand them to him.
As a reward, you will be able to go inside as Ziegler's companion.
By advancing in levels of mission mastery in Berlin, you can choose alternative mission starting locations. One of them is the Club Entrance(point 8 on the map).
In this case, Agent 47 will be allowed inside, but unfortunately, you will have to submit to a search by the guard. If you have any prohibited items in your inventory (e.g. firearms), then you can hide them in the dumpster and come back for them, e.g. after getting a bodyguard disguise.
This is by far the best way to get into the club, although it is initially inaccessible. The entrance is located in the parking lot on the south side of the building(point 9 on the map).
This entrance is a shortcut and this means that you must first unlock it by reaching the door from the inside of the club (you cannot use lock picks, crowbars, etc.). The advantage of this solution is that once unlocked, the shortcut will remain available during all subsequent mission passages. You will be able to completely ignore the topic of getting an invitation to the club and having to submit to a search.
These are the two entrances located on the southeast side of the building. These are places that are forbidden zones and this means you have to sneak around or move in disguise (e.g. security guard or club employee).
For the right-hand door(point 12 on the map), you can use a crowbar/barrel, pick up the club employee's key, or go through the hole in the wall and immediately get to the dressing room (point 28 on the map).
The passage to the upper door (point 21 on the map) is guarded, but you can bypass the guard by going through the container behind him. Here you can also start climbing to the lower roof of the club(point 31 on the map).
If you can make it to the Chill Out bar located to the east of the clubhouse (point 20 on the map), you can get inside the Holle clubhouse without any obstacles, as both areas are accessible to guests. Just watch out for agents Swan and Davenport walking around the area.
Alternatively, you can also go to the door leading to the club's stairwell(point 22 on the map) - this is northwest of the Chill Out bar. Once you reach the stairwell, you will be free to reach floors 2, -1, and -2.
If you don't have a costume or if you want to go through the mission without putting on a disguise, it's a good idea to get to the boarded-up hole by the western wall of the Holle club(point 18 on the map). You'll need a crowbar to pull out the boards, but you'll find it right next door(point 14 on the map). After pulling out the boards, you will find yourself in the public restroom of the club on level 0.
The entrance to the club is also at the back of the building (point 17 on the map) and you can get there from the location with the crane (point15 on the map) or from the area adjacent to the Juice Bar (point 23 on the map). It's worth watching out for, as there is a camera mounted above the entrance. You can destroy it, sabotage the monitoring, or avoid it - the area it is looking at is symbolized by green beams.
Alternatively, you can also start climbing in that same place. By climbing up the next ledges you will be able to reach the roof of the club (point 34on the map).
If you were the first to visit the biker building from the northern part of the map, you can easily reach the club from there. The first way to pass the crossing is to use the platform on level 3 (point 35 on the map). Its advantage is that it is unattended.
The second way to get from the biker building to the clubhouse (bypassing the alley at the back of the clubhouse) is to use the tunnel on level -1 (point 38 on the map). In this case, you may run into bikers after reaching the club, although you can divert their attention or go down the pipe to the nearby office (point 49on the map) to bypass them this way.
January 20, 2021
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