Stealth | The basics
Stealth makes a card invulnerable to minion attacks, spells and enemy abilities. Does not protect, however, from the enemy Area of Effect (AoE) attacks, or the random ones like the Flame Burst (7) or Swipe (3). The card loses its Stealth ability when it uses the attack ability or is silenced by and AoE spell. Additionally, all of the active abilities on the card with Stealth remain active and taking damage does not remove the ability.
Hints:
- The units with the Stealth available cannot be destroyed with direct attacks or spells, which makes them perfect target for all buffs.
- The cards with Stealth can be destroyed with AoE spells, which is a good method of removing them, especially with the Spell Damage ability.
- Some of the Battlecry abilities, leave Stealth out like the ability to copy the faceless Manipulator (5).
Example cards: Worgen Infiltrator (1), Jungle Panther (3), Blood Imp (1).
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