Basics of building your deck Hearthstone Guide
Last update: 23 September 2016
Playing Hearthstone: Heroes of Warcraft is impossible without cards. One should know how to choose the right cards and build a strong deck. By following a couple basic rules, you can greatly increase your chance to succeed.
Advantages of building your own decks
- By building your own deck, you will know exactly which cards it consists of, and how to use them best. It's obvious that you take time to think about their use, synergy and benefits that you will receive for playing certain combinations of cards.
- Most players that duel in the Ranking mode know exactly the decks (especially higher ranks), so if they come across a new variations of a deck, they can be clueless on how to deal with it. Thus, it's possible that they will use their removals on trivial threats, instead of keeping them for further stages of the duel. This would be your greatest advantage.
- Creating your own deck will let you adjust to your own game style. If you feel confident about your cards, this will surely affect your winning streak. Every player has his own style, so playing a deck that you don't like will only discourage you
- You don't have to wait until the Meta is stable. Who knows, maybe your deck will be the most popular one in the coming season?
- Good fun and satisfaction!
Building your deck - the basics
Mana Curve
Mana Curve is the relation of number of cards to their cost. This system is a quick way to determine if there are not too many cheap or expensive cards in your deck. This will save you trouble of getting rid of all your cards too early, or not being able to play any card at all (too expensive cards). You should draw cards in a matter that will let you play at least one card per turn. It's obvious that there should be more cheap cards (1, 2, 3 mana) than those that cost a lot (6, 7 and more).
Drawing cards
The more cards you have, the more variations you have. Thus, cards that allow you draw additional cards are very important. In Hearthstone you will come across "drawers" such as the Acolyte of Pain, Azure Drake or spells like Sprint. Just make sure that you don't have too many cards like that, or you can run out of options way to quick.
Removals - neutralizing your opponent's cards
In every good deck, there ought to be cards that can allow you eliminate hostile minion/s right away. There are many powerful and low cost minions e.g. Shamans can play 7/7 for 4 mana. It's crucial to be able to get rid of such a card, because receiving 7 damage per turn can end the game quickly. Each class has its own removals, e.g. Execute for Warriors, or Sap for Rogues. Paladins can change attack of such minions to 1, and a Mage can change it into 1/1 sheep. You have a lot of variations to choose from.
Synergy cards
It's crucial to add cards that can be combined with one another. There are many synergy effects, e.g. increasing damage, summoning additional minions, reviving fallen troops, activating additional effects (agony) and more. If you have cards that go well together, you have greater chance of succeeding.