Spell Damage | The basics Hearthstone Guide
Last update: 07 September 2016
The Spell Damage ability acts as a buff and it adds 1 pt to damage dealt by offensive spells. If, on the table, there are more cards with this ability, the amount of inflicted damage adds up and it is included into all of the used spells. Still, you need to remember that the power of the spells interacts only with the damaging spells and not the healing ones. Additionally, if a spell that results in several different attacks, is cast, such as the Arcane Missiles (1) then, instead of dealing increased damage, another missile, for each Spell damage card in the table, is added. This means that, if in a regular play, the spell sends out 3 random projectiles, with two cards with the Spell Damage ability on the table, it sends 5 random missiles, each dealing the damage of 1 pt.
This ability can be silenced and there is no restriction on the number of cards with this ability, save the table card limit.
Hints:
- Cards with this ability are often the primary target so, it is a good idea to protect them with e.g. the Taunt or the Divine Shell.
- The more such cards there are in the battlefield, the greater buff to the spell cards. Additionally, this effect is activated right after you summon the unit, thanks to which it is possible to use a buffed spell in the same round.
- The cards of this type are especially useful for the Mage, since he has the most offensive spells in the game and it is him that receives the most benefit from it.
Example cards: Kobold Geomancer (2), Dalaran Mage (3), Archmage (6).