Charge | The basics
The Charge ability activates right after a given card is played and allows it to launch an immediate attack without the necessity to wait for the next turn. The Charge works only after the card is played and it does not influence the card's behavior in the turns to follow. The Charge activates right after the card is played, which is why it cannot be silenced.
Hints:
- Weak units with Charge, such as, e.g. Stonetusk Boar (1), are perfect for taking out and weakening enemy units, before you attack with more potent cards.
- This ability plays well with the Windfury, if the latter is played right after the unit is summoned. This will ensure the unit with two attacks during one turn.
Example cards: Stonetusk Boar(1), Wolfrider (3), Reckless Rocketeer (6).
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