Fallout London: How to free prisoners on HMS Dredge? Fallout London guide, tips
Once you have fully joined the Vagabonds gang, you will be able to help them in the war against Isle of Dogs Syndicate. On this page of the guide we have described how to complete the Prison Break quest they offer, how to get aboard the HMS Dredge, free the prisoners and destroy the ship.
Last update: 08 August 2024
After joining the Vagabonds, you will go to a meeting during which you will plan a war against the Isle of Dogs Syndicate. You receive three quests from high-ranking Vagabonds, thanks to which you can deal a blow to the enemy organization. One of the quests is called Prison Break by Johnny, during which you have to get on board the ship HMS Dredge and free the gang members imprisoned on board. On this page of the guide, we described how to free the imprisoned Vagabonds and complete the optional mission objectives - freeing the remaining prisoners and destroying the ship.
- Starting the task
- Getting to the ship
- Freeing the imprisoned Vagabonds
- Releasing the remaining prisoners
- Sinking the ship
- Completing the quest
Starting the task
You can start the task in the Swan & Miter pub, after you have fully joined the Vagabonds gang - you must first provide Sebastian with a pin proving that you killed a Syndicate officer. There will be a war meeting during which you and the Vagabonds officers will start planning a conflict with the Syndicate. You must complete three quests given by the officers - one of them is Prison Break received from Johnny.
Your main goal is to free the Vagabonds trapped on HMS Dredge. Johnny will also offer you an optional objective, the completion of which will further strengthen your position during the conflict - freeing the remaining prisoners and then destroying the ship. He will give you three bombs that you must plant in the hold to blow up the vessel. The ship is located on Syndicate island, which you have already visited in the previous quest while helping Yvette - fast travel there to avoid going through the flooded radioactive tunnel again.
Although Sebastian and Johnny suggest that you complete the mission stealthily, you don't have to do so - remaining hidden is very challenging and ultimately not required. Solving the quest through stealth or open conflict has no effect on it.
Getting to the ship
We recommend going to the ship early at night - there will be fewer gang members guarding it. You can change the time of day by sleeping in bed or sitting somewhere and waiting. We also recommend entering through the front entrance, getting rid of the enemies and the turret above the door first. After planting the bombs, you'll have to escape through the front entrance anyway, so you can eliminate the guards now to save yourself the trouble later. Each guard has a key to the interior of the ship. Watch the time - if it's morning or night while you're on the ship, you'll run into an enemy patrol when you leave.
If you want to complete the quest quietly, you can get inside the ship through the back entrance, by jumping onto the outer deck via the brown pipes leading to the ship. Be careful, however, because this may cause a bug that will prevent you from completing the quest. We have described this bug on a separate page of the guide.
Freeing the imprisoned Vagabonds
Inside the ship you will find several guards - you must eliminate them all. You currently have access to the middle deck and the upper deck - eliminate all enemies on both decks. Almost all of the enemies use knives, so you can neutralize them by shooting at their right hands in VATS mode. Be careful when fighting up close, because knifes attack very fast and are difficult to parry.
After getting rid of the guards, talk to Larry, the prisoner in the cell on the upper deck. He will ask to be released using the nearby terminal - after the first attempt, you will learn that you must first reset the password by interacting with the Warden's terminal. To do this, leave the ship through the back exit and get to the outer deck.
You must now enter the cafeteria through the door on the outer deck. Warden's terminal is located on the top floor and will allow you to reset the password to the prison terminal - climb the stairs to the very top, eliminating enemies on the way. On the top floor, interact with the terminal and reset your password. You can now return to the ship and free the prisoners via the terminal near the cells. You have finished the main mission objective - you can return to Swan & Miter or continue the mission to complete optional objectives.
Releasing the remaining prisoners
To free the remaining prisoners, you must go down to the middle deck again and find Agatha, a prisoner locked in one of the cells in the side cabins. Tell her that the Vagabonds sent you, then open the cell by selecting the dialogue option in which you tell her that you want to help. This will open all the cells, but the prisoners are not completely free yet - without weapons, they will not survive the escape from the island. Agatha will ask you to open the armory so that the escapees can arm themselves and survive.
You must now go to the lower deck. The door leading to the stairs down is located next to the back exit - it was previously closed, but it got opened when you interacted with the terminal. On the lower deck, get rid of more enemies - one of them has the armory key. You will also notice a red door leading to the cargo bay - ignore it for now. Take the armory key, go back to the mid-deck and open the room, then talk to Agatha and tell her the armory is open. This will guarantee the prisoners' survival.
You can get loot from the armory - it will not affect the survival of the remaining prisoners, just tell Agatha that the room is open. If you can't find Agatha, exit the ship and go back inside and she should appear at the armory door.
Sinking the ship
Once you have freed all the prisoners, there is nothing stopping you from sinking the ship. Now you have to go down to the lower deck and plant the bombs in the hold - you have to open the red door mentioned above with a lockpick. In the hold, you will face the strongest guards on the ship, which may turn out to be very challenging. The room is spacious, but the containers inside turn it into several tight corridors. The arena is therefore perfect for throwing explosives - you can run away from enemies, wait for them to lean around the corner and throw a grenade or a Molotov cocktail at them.
After the fight, start placing bombs on the walls of the hold - the appropriate places are highlighted and you must interact with them to plant the bomb. You can also do this while fighting the guards and then run away, ignoring them if they prove to be too demanding. After planting all the bombs, quickly return to the middle deck and exit the ship through the front door. After leaving the ship, sprint as far away as possible - the bombs will explode in a few seconds and you will die if you are too close to the ship. The prison has been destroyed - you can now return to Swan & Miter and report back to Sebastian and Johnny.
Completing the quest
When you return, talk to Johnny. If you blew up the ship, Sebastian will be furious with you, but he will calm down and praise you when you let him know that you freed the prisoners and told them that the Vagabonds sent you. This will complete the quest - you will receive experience and three grenades. You will also complete one of the three objectives required to enter the final battle against the Syndicate.