The Ancient Sewers level in Dead Cell Dead Cells Guide
Last update: 22 August 2018
The following chapter will include the essential information about The Ancient Sewers in Dead Cells. You'll learn the characteristic traits of the locations, its dangers, and the enemies that roam it.
How to reach Ancient Sewers?
Ancient Sewers can't be accessed right away. You need to get Ram Rune in Ossuary first - check How to reach unavailable locations? - ability runes page.
Once you get the rune, you can go back to Toxic Swers. Search for a spot with a weakened floor - the picture 1 shows an example of this place (it is generated randomly). This newly unlocked passage will take you to Ancient Sewers (the picture 2).
Characteristic of the location
Ancient Sewers is very similar to Toxic Sewers. However, Ancient Sewers is a biome level 3 location which means that it is inhabited by much stronger enemies. The orange water is very dangerous (Toxic Sewers had a similar threat). Touch it and your character will be poisoned. Look around you carefully so you won't fall into the water.
Besides the poisoned water, you must also watch out for spikes and rotating balls. Avoiding these traps often requires you to use double jumps or rolls with great precision.
We highly recommend you to explore the entire Ancient Sewers - after completing this location you will have to face one of the more difficult bosses in the game (the Conjunctivius). Try to find all the scrolls in this location and purchase better equipment at the traders.
Enemies and other dangers
Ancient Sewers feature both old monster, known from previous locations, and completely new enemies. Some of them, e.g. Spiker or Kamikaze can deal your hero a lot of damage if you don't react fast enough or when you don't know how to act during an encounter with them. Besides "regular" monsters, you can also encounter an elite monster when it is roaming the sewers or when you find its lair.
Note! The list below consists of monsters encountered on the normal difficulty level. Boss Stem Cells, received by defeating the final boss, unlock higher difficulties. After that you can come across new and more powerful versions of the monsters.
Sprite | Name | Description and countermeasure |
| Zombie | Upon seeing you, it will twist and leaps towards the hero. Touching the zombie deals you more damage. You may also jump above it or roll to avoid the charge. You can avoid his leap by jumping over the Zombie or by rolling under him. |
| Shield bearer | You know this enemy from the Prisoners' Quarters. One of the more difficult enemies in this locations. Attacking his shield will do you no good, and he'll be able to execute a shield charge that will stun you and deal some nasty damage. The only way to deal with him is to jumping or rolling behind his back and executing a fast attack. He reacts quickly to flanking attempts, but land even a single attack on him, and he will be defenseless. Later, you will be able to rely on weapons and skills that can, e.g. set enemies on fire or poison them. These negative statuses can be inflicted on a Shieldbearer even when he hides behind his shield. |
| Disgusting worm | This enemy can execute charges and will follow you. What is more, this enemy can teleport - you can't feel safe even after running away from this opponent. Try to keep it in place or distract with traps. If you see it bare its fangs, dodge. Note - a Disgusting Worm drops a few bombs after its death that explode after a moment. Quickly move away from them or at least perform a double jump right before an explosion. |
| Buzzcutter | An irritating enemy, often encountered in swarms. It hovers slightly above you, so that you cannot hit it with a normal attack while it launches fast attacks from above. Take them down as they come, because they just love to follow you and can be deadly in larger swarms. |
| Impaler | This enemy has a huge reach and it can attack you even you don't see it on the screen. Once it sees you, it will send spikes to the section of the floor on which you're standing. When battling a Spiker you'll have to remain on the move and avoid the spikes, which not only can appear pretty far from the Spiker, but also cover a pretty large area. Traps are also useful in eliminating "mushrooms" - throw a trap near an Impaler and then move somewhere else. |
Purulent Zombie | A stronger version of the regular Zombies. A Purulent Zombie's unique trait is that when it dies, this enemy spawns Corpse Worms near its corpse. This worms can "track" the hero by teleporting. Prepare yourself for that. Luckily for you, these Worms die fast and they are vulnerable to, e.g. turrets. | |
Scorpion | Emerges from the ground only when you get close to it. Shoots poisonous projectiles that deal damage over time and inflict poison (crouch to avoid a Scorpion's ranged attack). Traps are useful against these monsters - place them when a Scorpion appears. Then, you will have to quickly move away. Wait for your trap to kill this monster or you can use ranged weapons. Try to freeze or stun a Scorpion before you start attacking it with melee weapons. | |
Kamikaze | Very dangerous flying creatures. In default, they appear in a resting position (you can see them attached to, e.g. a ceiling). They become active once you get closer to them. As the name suggests, A Kamikaze flies towards your character and then explodes. You can receive a lot of damage if you don't avoid this explosion fast enough. Kill these monsters with a melee or a ranged weapon (preferably with an electric whip that targets enemies automatically). |