Zero Hour | Campaign - Mar Sara missions SC II: WoL Guide
Last update: 11 May 2016
Main objectives:
- Hold out for evacuation
Additional objectives:
- Rescue the rebels (3)
During this mission, you will meet the Zergs for the first time - a race of bloodthirsty creatures which suddenly began the invasion on Mar Sara. Raynor and Tychus are waiting to be evacuated together with the retrieved Artifact [#1], so the only thing they can do in face of the incoming enemy forces is trying to survive until transport arrives.
[#1]
The base is located in quite a smart place. The access to the main platform is provided by two bridges [1], which are already secured with bunkers and Marines at the beginning. Holding those positions is the key to success [#2].
[#2]
Send a couple SCVs to the bunkers, so they can take care of building and repairing possible damage. Send out the rest to crystals and refineries. Also do pay a visit to the Engineering Bay, where you should buy some weapon upgrades, above all else. Keep on building new bunkers and training Marines in the meantime (send them down to strengthen the defence).
[#3]
Build reactors by the barracks to be able to train two soldiers simultaneously. By the way I'd recommend giving up on medics completely, that is if you don't intend to try out your units in a direct fight against the fast Zerglings, which isn't a very bright idea. Focus on building bunkers, as you will be attacked by bigger and bigger waves of enemy forces [#3]. Apart from the mentioned Zerglings, Hydralisks, who attacking from a distance will also appear.
At some point the flying Mutalisks will also come in, but the basic Turrets should take care of them without a problem [#4]. As a matter of fact, the Marines also know when to raise their heads and make use of the Gauss riffles. During my game at least, I didn't need to place any new Turrets.
[#4]
The additional challenge of this scenario are three escapades into the infected terrain to rescue a group of lost Marines [2, 3, 4] [#5]. They will appear in the order presented on the map and you will learn about their presence with a couple minutes interval. Thanks to rescuing them, you will strengthen your army and also gain some resources in the form of gas and crystals. Each time getting to them will connect with the need to confront some Zergs (they are buried in the ground), so keep alerted.
[#5]
As for the main objective, make sure not to let the bridges defences fall, as things can get nasty then. Keep workers there at all times, so that they can react when needed. In case of losing the positions, you can also head deeper into the base, with only one passage leading inside. Of course expect the last seconds of the fight to be the toughest.
After finishing this mission, you will gain access to some of the functions on the Hyperion - Raynor's Battlecruiser, on which you can for example head to the armoury and buy some useful upgrades. Take a look on the star map, where you can choose two missions.
Minisecret: Behind one of the Zerg bases [5] you can witness a quite extraordinary scene. If you decide to go to the north-west corner of the map and eliminate the enemies there, you will meet a peculiar soldier, who will hide in the toilet upon seeing you [6] [#6]. Click on the toilet three times.
[#6]