All In | Campaign - Final missions SC II: WoL Guide
Last update: 11 May 2016
Main objectives:
- Defend the Artifact
Kerrigan is very near. The Xel'Naga Artifact has been assembled and it can be moved towards the main hives. However before you can use it, it has to charge itself.
Of course Kerrigan has no intentions of letting that happen, just like her minions, who are being attracted by its energy. Your mission is purely defensive - protecting the Xel'Naga artefact from the swarm rushing towards it.
[#1]
Just as Matt suggests, immediately start building Bunkers, as the Zergs will attack very soon with unusual intensity [#1]. Place the fortifications by the hill with the Artifact [1], with which you will block the Zergs from the hill as well as from your base.
Apart from Bunkers and its crews, keep producing new tanks. Place them behind the defence points and don't hesitate to send some to the cliffs by the main road [#2]. From there they will have a perfect shooting position. Keep increasing the defender's numbers, especially tanks. Keep investing as well, buy improvements for the Armory's vehicles and Engineering Bay's infantry, buying new buildings at best.
[#2]
The Artifact itself is a powerful weapon, capable of generating a wave, which will destroy all Zergs in its range [#3]. It's a very useful power that will get you out of trouble many times. After using the wave, you have to wait three and a half minutes for the artefact to charge up again.
[#3]
Apart from regular attacks from the Zergs, the Queen of Blades herself will also invade you base [#4]. You will get a taste of her power quickly, when she picks up a Siege Tank with her will and crushes it to pieces or uses an area attack. Point everything you have at her, as her health is at 1000 points, not counting the armour. You won't be able to kill her completely, as once her health drops to 0 she will teleport back to the base and attack again once regaining strength. Overall you should expect a couple visits from her. The Queen of Blades can be also damaged by using the artefact, so use if you can. Kerrigan can approach from the left or right side.
[#4]
Once the artefact charges to around 43 percent, a swarm of Overlords will appear around the base (also from behind) [#5]. They will try to break through and unload their bloody passengers, which isn't a nice vision. That's why you should start surrounding your base with Turrets from the very beginning (at the edges), they will cut the enemy's plan short.
[#5]
If during the previous mission you've decided to attack the Zerg platform (Shatter the Sky), you can forget about the air attack. You will however have to deal with the Nydus Worms, which will start to regularly appear outside and inside your base.
The Worms should be destroyed as soon as they appear, because if left alone, they can cause a wave of Zergs to flood you in no time. You can of course use the Artifact, but it's not always possible. That's why I'd recommend building a squad of Banshees, which are great against any structures, including biological ones. You can also build some Battlecruisers, which will come in handy one way or another [#6].
[#6]
If you've decided to raid the tunnels (Belly of the Beast), instead of the Worms you will have to worry about constant air raids. Usually it will be a group of a couple Mutalisks, accompanied by a Brood Lord or Corruptor, so they won't be too much of a threat [#7].
[#7]
The problem however is that apart from the systematic raids, your base will be also attacked by other air units, trained in the nearby bases. That will effectively draw your attention, especially considering the Brood Lords visits, as they have a range exceeding that of your Turrets and Bunkers. The Zerg air units will be of course accompanied by land forces.
[#8]
That's why you should build Viking and Banshees, but also Battlecruisers which will eliminate such threats. Additionally, be sure to surround yourself with Turrets in the beginning phase of the mission. Place some units in the middle of the base as well, as with time you will have to deal with spores falling from the sky [#8].
By the end of the mission, once the Artifact is charged above 90 percent, the Zergs will throw all their forces on you. Keep the artefact's attack ready for that occasion.