Shatter the Sky | Campaign - Final missions SC II: WoL Guide
Last update: 11 May 2016
Main objectives:
- Destroy the 4 Coolant Towers
- Destroy the Zerg Leviathan
Additional objectives:
One of two missions that will appear after Gates of Hell. During the briefing, Tychus will point out the numerous Nydus Worms, while general Warfield sees the main threat in Zerg air units. Choose wise, as it has a colossal influence on how the last mission will look like. You're basically choosing enemies for the final.
I you decide to eliminate the Zerg air force, you will head to an infected station. The plan assumes destroying the coolant towers, which will overload the reactors and end the Mutalisks and others problem.
[#1]
Matt will instantly tell you the coordinates. They towers are on platforms, destroying them will cause the platforms to explode, killing all the Zergs around as well [#1]. It's very important, as you don't need to get rid of the whole swarm and can focus on the tower.
After breaking the tower, you will have 45 seconds to run away. If your units won't make it off the platform, they will turn to dust together with the Zergs. It might sound drastic, but I assure you the mission isn't very difficult. You will also find more resources on the destroyed lands.
[#2]
As for your base, it will be attacked from the west and east side, but the enemies will be really demanding. You will be visited by, e.g., Ultralisks and Brood Lords. The Lords can be especially dangerous, because of their long range [#2]. You will also have to deal with swarms of Mutalisks, so as you see, you need to build a very powerful anti-air defence system. If you lack materials, you can build satellite camps in place of the Zerg centers [1].
[#3]
Definitely the weakest base in the one in the middle [2] and I suppose it will fall into your hands rather quickly. You might however have problems with the other ones. The one in the upper left corner of the map [3] [#3] focuses on ground units, while the one in the south-east [4] has mainly anti-air defence. The most distant base [5] has the most all-around defence. Additionally there are network entrances on each platform and Mutalisks will keep appearing from them from time to time, so keep your eyes open.
[#4]
Of course you should try to adapt your forces to the conditions inside the enemy bases, that is, e.g., send Banshees and Battlecruisers to the upper one, ground units to the western one [#4] and a diverse army to the lowest [#5]. It's a recommended tactic, which will guarantee success. Just remember that our main targets are the towers. If you build an armada of Battlecruisers and some support, you shouldn't have problems.
[#5]
After levelling the second tower, a huge Leviathan will invade the station. The Zerg unit can spawn Mutalisks and uses its rather long tongue quite efficiently as well. Eliminating the monster is optional, but seems rather mandatory, as it will start patrolling the middle of the map. Get ready for the battle [#6] by training really powerful anti-air units, as the Leviathan is a very dangerous and resistant enemy. Send in Battlecruisers, Vikings, Goliaths and generally everything that can attack air units.
[#6]