A Sinister Turn | Campaign - Prophesy missions SC II: WoL Guide
Last update: 11 May 2016
Main objectives:
- Power Up The Encampment
- Free the Preservers
- Power Up Protoss Buildings
Additional objectives:
Zeratul arrives to the forbidden world of Zhakul, where a sacred archive is being protected by three immortal Preservers. They can help out to decipher the gained prophecy, but there will be of course some complications along the way.
You will learn of then not long after establishing your base. The Probes will bring in a Nexus and you will have to skillfully place the Pylons. It's the first time you have to build a Protoss base during the campaign, so feel free to read about the race by pressing F12 if you feel confused.
[#1]
Once you get acquaintance with the Protoss technology, the peace will be interrupted by the local Stalker, who before hitting your Photon Cannon, will unveil that the Preservers now serve a much greater force, which you will soon meet. It's a powerful... Protoss and Zerg hybrid (those of you who had played the secret mission in the original StarCraft have probably jumped through the roof by now) called Maar. She draws energy from the enslaved immortals [#1] and will rush onto you after charging up.
[#2]
The hybrid is exceptionally strong and only a very numerous Protoss squad can stand a chance against her [#2]. That's why you should start training units right away. The creature can teleport and pick up its enemies to damage them. After you slay him, he will respawn and systematically keep attacking you. It can decide to attack your base from the east or west, so both sides should be protected. Usually after his attack, normal units of the local Protoss will also attack, who however are far less dangerous.
[#3]
Before you even learn about the hybrid, Zeratul will discover three abandoned buildings in the area. With their help you will be able to train new units, as in the beginning you have only a Zealot and Stalker at your disposal. In the east there's a Robotics Facility [1] [#3] (immortals), a bit to the right a Dark Shrine [2] (Dark Templars) and the Templar Archives in the north-east [3] (High Templar).
[#4]
The first two mentioned buildings aren't protected and you can take them over by placing a Pylon nearby. In order to maintain the Robotics Facility, you will have to build some fortifications around it, however even if you lose it, the plans won't be a secret anymore and you can build yourself another one in your base. Dark Templars can prove very useful at this point, as they can destroy the Protoss base [#4] [4] protecting the archives with High Templars [#5] (two give an Archon) without anyone's help thanks to their invisibility (there are no detectors there).
[#5]
If you want, you can pay a visit to the side base [5], this time protected by Photon Cannons, amongst others. It has sense only if you're hunting down one of the Achievements.
Eventually you should build a strong army and head for the main fortifications [#6]. Attack the main base [6] right after getting rid of Maar, as fighting it alongside the local defendants might not end too well. You have to destroy the three stones which are keeping the Preservers imprisoned [7]. Once they're free, they will immediately interpret the Xel'Naga prophecy.
[#6]