Welcome to the Jungle (Achievements) | Campaign - Covert missions SC II: WoL Guide
Last update: 11 May 2016
- Gather Terrazine (7)
- Protoss Can't Seal 7 Altars
- Find Protoss Relics (3) (green dots)
Additional objectives:
Welcome to the Jungle:
Gather Terrazine (7), Protoss Can't Seal 7 Altars, Find Protoss Relics (3).
Appetite for Destruction:
OSH is essential. You must protect your SCVs from the Protoss intervention while they're extracting Terrazine, just like while completing the mission normally. You should also keep an eye on them during their way back and remember that even though they're automatically headed towards the Command Center, you can always stop them - he's under your command all the time.
You better not use SCVs to repair your machines, it's too risky.
It's So Easy:
No, it's not really that easy. In fact, in my opinion, it's the hardest achievement in the game. I went through many solutions and the best seems to be using quick units to sabotage. The targets are of course the probes sealing the altars.
In order to do this, you should have Hellions or Vultures at your disposal. You unlock both of them by completing the Outbreak and Cutthroat missions, on the same level that the jungle expedition. Once you have them, create a small squad and send them to action when only your Adjutant informs you about an attempt to seal the altar. Target only the Probe, ignoring the other units. After destroying it, retreat to your base for necessary repairs.
This way you can quickly eliminate the threat without having to engage your main forces (Marines, Marauders, Goliaths etc.), in which you should keep investing all the time. They will come in handy once the Protoss will try to capture the altars located hidden behind their distant bases [1]. Hellions or Vultures would have problems with fighting their way through, unlike your main forces. Clear those three locations quickly, to have free access to each Terrazine location.
You won't have too much free time, as the Protoss will keep on sending squads of Colossuses and Void Rays to attack your base. In order to minimize the losses, go deeper into the jungle only after fighting off such an attack, while the Tal'darims will be forming a new attack. Also don't attack the units accompanying the Probes - they will peacefully return to base after you destroy it.
If you don't have Hellions or Vultures at your disposal, you can alternatively produce Reapers. They aren't much slower than the above two, but of course lack in health, so you will probably have to often send in new ones. If you do happen to have Banshees, you can use them here as well. Alternatively you can think about the Bunker method described below, though it's a very time-consuming way.
You'ze So Crazy!:
Another special prize. It will be awarded to whoever manages to destroy all Protoss buildings on normal. It involves invading the main enemy base located in the north [2], which is quite the challenge.
The Protoss base is a real production Center (8 Stargates, amongst others!), with two roads, both highly protected, leading to it [3]. The place is great to defend, as it's located on higher ground and the paths are very narrow and give great opportunity for the aerial units to shoot you. You will really need to try hard and have a large army at your disposal to destroy this place.
You should consider placing bunkers (and Turrets) below the entrances to the enemy base [4] which will stop new waves of enemies and probe expeditions. You're playing on normal, so it won't be so bad and at least you won't have problems with chasing the Protoss away from the Terrazine.
After getting to the base itself, start off by destroying Pylons powering the buildings and cannons. Take some SCVs (for the Goliaths) and medics to heal the infantry. Also remember that you can always postpone playing this mission until obtaining some heavier units. Things would be much easier with, for example, Siege Tanks. It'd be also good to have Vikings (Safe Haven or Haven's Fall).