Gates of Hell | Campaign - Final missions SC II: WoL Guide
Last update: 11 May 2016
Main objectives:
- Build a 100 Supply Army
- Destroy the 3 Nydus Worms
It's time to invade Char and face Kerrigan. Think everything over before you head out for this mission, as you won't be able to return onboard the Hyperion, exchanging the canteen for trenches.
General Warfield and his men, recruited by Valerian, take heavy damage while attacking the planet. Irrespective of whether on the orbit or on the surface. Raynor decides to enter the action and rescue the survivors.
[#1]
The situation isn't pleasant, as you start off surrounded by angry natives. Additionally you don't have enough forces to oppose the Queen of Blades' army, which will be hunting whatever's left of the Dominion forces. If you help them, you will gain not only their gratitude, but also additional troops.
There will be 10 drops which you might rescue, they will systematically land in different parts of the planet. If you can't reach them in time (head out as fast as they appear) the Zergs will rip them to shreds. At first there will be normal Marines [#1], but as you keep on rescuing them, more advanced units and even buildings - a Factory and Starport - will start appearing. You don't need to construct them, though you'll have to wait a bit for both buildings. Note that you don't have to worry about supplies.
[#2]
In the beginning, designate some workers to minerals and strengthen your defence by building a bunker on each side of the base. Train Marines and Marauders. Above all, don't forget about mercenaries and build some additional Turrets later on. You will be systematically attacked (expect e.g. Mutalisks and Ultralisks), so try to get some Tanks in siege mode as fast as possible, which should be the basis of each Terran base defence [#2].
[#3]
In the meantime, you will probably want to check out the pods. That will inevitably connect with having to exterminate Zergs on your way, but as I said - the saved Dominion units will create a really considerable army, so I think it's worth the risk.
Apart from the beginning Marines [1], you can gain: Marauders [2], Vultures [3] (with a Factory) [#3], Siege Tanks with Marines [4], Ravens and a Medivac (+ a Starport), [5] and Goliaths, amongst others [6].
[#4]
In the four next cases, you will probably have to decide who to rescue, as two pods will land on Char in the same time. Starting with a pack of Banshees [7] and Vikings [8] and ending with a choice between Battlecruisers [9] [#4] and Thors [10].
However it's worth to mention that with a bit of engagement, you can pretty much rescue all of them. Using the guide you will know where the pods are going to land, so you can place two teams there beforehand and intercept them. Of course you must be sure you will be able to break through the Zergs in the area.
[#5]
Generally move in a team making use of Medics or Ravens. Everything might come in handy. I'd suggest steering the Siege Tanks manually, with which you can firstly slowly approach the Zergs and weaken them with artillery fire [#5]. Afterwards whatever else you have on them.
[#6]
Once your army reaches the assumed size (100), you will witness a scene during which general Warfield will have an emergency landing on the planet. The situation will of course require a rescue mission, but to be honest you don't have to rush. Warfield's units will surely manage against the Zergs incoming from the nearby Nydus Worms [11]. They will in fact become the main target from now. Finish saving the pods and head out to help the general afterwards.
On your way you will come across an infected Terran base [12], which can quickly produce new mutants [#6]. Additionally the whole eastern part of the map is overflowing with Zerg fortifications and their units. Move in a very condensed group [#7], don't split (apart from front attacks) and use the mobile artillery.
[#7]