Ghost of a Chance, part 2 | Campaign - Covert missions SC II: WoL Guide
Last update: 11 May 2016
Out lovely Ghost will begin the next level all alone, though in just a moment she will be accompanied by a hostile group of Marines backed up by a Raven. Take over the airborne unit which will let you take care of the soldiers with ease. After clearing the airstrip [1] [#6], Raynor will provide you with some additional units.
[#6]
It will surely be merrier with the two Tanks, Raven and a group of Reapers. Use them to move to the other side of the gate [#7] and destroy the control room [2], previously attacking the Tank and the Marines accompanying it (from up high).
[#7]
Move on to the end of the platform. Don't move your troops onto the rocky ground, but send forth Nova and take over the Tank on one of the ramps [3] [#8]. Unveil the area with you Raven and use the taken over artillery's range to its full on Tosh's men standing there. Afterwards look for a platform on the right [4] and jump onto it with your Reapers. Eliminate the soldiers, Turrets and the Tank found there.
[#8]
Move on and Tosh will decide to use a nuclear missile [5], to which you should react with an immediate retreat. Return after the detonation, destroy the Spectres and go left, taking over the building on the side [6] [#9]. Thanks to it you will have the nuclear missile which the Phantom leader tried to hit you with at your disposal. Afterwards move the Reapers through the rocks towards the distant enemy encampment [7] where you will find more Spectres (if you're hunting them down).
[#9]
The Terrazine tank area [8] [#10] can be taken over in a traditional way or use a nuclear missile - it's up to you. In the second case, just keep an eye on the detection area on the Turrets.
[#10]