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StarCraft II: Wings of Liberty Game Guide by gamepressure.com

StarCraft II: Wings of Liberty Game Guide

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In Utter Darkness | Campaign - Prophesy missions SC II: WoL Guide

Last update: 11 May 2016

Main objectives - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

Main objectives:

  1. Destroy 1500 Enemies
  2. Defend Until the Last Protoss Falls
  3. Protect the Protoss Archive for 25:00

Additional objectives:

A very interesting mission, from the story point of view. Zeratul has a vision in which he travels to the future. Accordingly to the prophecy, the galaxy is at the brink of destruction and the Terrans have been exterminated. As for the Dark Templar's countrymen, they have formed a last bastion, which you will have to defend to the last Protoss, which is the goal of the mission.

The mission will in fact end in failure in terms of the plot. Before that however, you will be forced to desperately defend from the Zergs, commanded by a mysterious force (Kerrigan is long gone by now), aided by powerful Hybrids.

[#1] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#1]

The map is small, and the area is divided into the main base [1] and the courtyard [2], where the defenders are already awaiting the enemy. The Zergs and hybrids [#1] will be coming in from three passages [3], with small Observers above. They play a quite important role here, as they inform beforehand from where the attack will come. If the robots get shot down (which is possible later in the mission) it's worth sending new ones to the same spots.

On the screen there is also a counter which shows how much Zergs you've killed. You have to deal with 1500 units, which clearly suggests that the fight here will be dramatic and memorable, I assure you.

[#2] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#2]

The first attacks will be based on basic units (a flood of Zerglings) [#2], but new types will also appear rather soon and you can expect visits from Ultralisks and Brood Lords. Similarly with the hybrids, which will come in several different types (read more about them under F12).

Airborne units will be a big threat - in the beginning Mutalisks, attacking the outer fortifications [#3]. The best way to get rid of them is sending a squadron of Phoenixes, which will arrive under the command of admiral Urun. Later on you can send them to the Brood Lords, but look out for Corruptors.

[#3] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#3]

All-together, there will be five heroes involved in the fight throughout the mission. Apart from the mentioned Urun and of course Zeratul, there will be also Mohander (Void Ray), Selendis (Carrier) and Artanis (Mothership) [#4] - probably known to the players from the first game. They will keep on appearing systematically, aiding you with the units they're accompanied by (you will also be able to start producing them).

[#4] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#4]

The Probes are mining rich gas and mineral reserves, so you won't have to worry about running short on them. Begin investing in new troops and upgrades from the very beginning. Basically the only obstacle here will be the population limit (200). In case the starting Photon Cannons get destroyed, don't hesitate to replace them with new ones, even placing them throughout the whole base (you'll be able to afford it). It's very important, as once the number of corpses reaches 600, Nydus Worms will start spawning inside your base [#5], which can be quite problematic. If they fall into a network of Cannon, they won't be able to do much and you won't have to move your forces from the courtyard, compromising the line of defence.

[#5] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#5]

As for the defenders, make sure you create a varied team, as only such stands a chance against the Zergs and hybrids. Personally I'd place Dark Templars in the first line, as they have the advantage of being cloaked. The Zergs won't be accompanied by any detectors for quite long, so they will easily handle with numerous enemies. Once Overseers start appearing (at around 1000 killed), try attacking them with for example, Phoenixes.

[#6] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#6]

Protecting the Archive located at the courtyard [2] is a bonus objective, but basically you will protect it by having your units stationed in the area. Settling the record will take the High Templar 25 minutes.

As for the strategy, I made two strong teams and placed them on both sides of the Archive [#6]. This way you will be able to fight at two frontlines. The Zergs will try to surprise you that way as well, but you will be to also able to join the two groups into one, big army [#7]. Also keep in mind the beneficences of the attack command. If you give it by clicking somewhere behind the enemy, your units will move there and kill everything in the way. It makes fighting much easier.

[#7] - In Utter Darkness - Campaign - Prophesy missions - StarCraft II: Wings of Liberty - Game Guide and Walkthrough

[#7]

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