Fallout 4: Shooter Build Fallout 4 Guide
Last update: 17 April 2024
Gunfire is important in Fallout 4. It is the basic tool used for eliminating enemies. Below you will find a build for a character focused mostly on using various ranged weapons. The character development of Shooter is focused on accuracy, reload speed and the possibility to upgrade your equipment. Of course, it is wise to occasionally invest in some other useful abilities, such as lockpicking, terminal hacking on increasing your character's resistance.
Statistics
You have 21 points to distribute. Your character statistics should be as follows:
- Strength: 7
- Perception: 3
- Endurance: 2
- Charisma: 1
- Intelligence: 6
- Agility: 8
- Luck: 1
If you have a few spare points during the game, you can use them to increase charisma or endurance of your character.
Recommended perks
The skills you select should mostly focus on gunfire. Below you will see eight most important and interesting perks for a shooter. It's not a closed list - as you will develop your character and obtain new statistic points, you can spend them on other abilities.
Gunslinger | Rank 1: Non-automatic pistols do 20% more damage. (Requirements: Agility 1); Rank 2: Non-automatic pistols now do 40% more damage and have increased range. (Requirements: Level 7, Agility 1); Rank 3: Non-automatic pistols now do 60% more damage and range is increased even further. (Requirements: Level 15, Agility 1); Rank 4: Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. (Requirements: Level 27, Agility 1); Rank 5: Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. (Requirements: Level 42, Agility 1) |
Rifleman | Rank 1: Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. (Requirements: Perception 2); Rank 2: Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. (Requirements: Level 9, Perception 2); Rank 3: Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. (Requirements: Level 18, Perception 2); Rank 4: Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. (Requirements: Level 31, Perception 2); Rank 5: Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. (Requirements: Level 46, Perception 2). |
Commando | Rank 1: Rigorous combat training means automatic weapons do 20% more damage (Requirements: Agility 2); Rank 2: Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. (Requirements: Level 11, Agility 2); Rank 3: Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. (Requirements: Level 21, Agility 2); Rank 4: Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. (Requirements: Level 35, Agility 2); Rank 5: Your automatic weapons now do double damage and have a greater chance to stagger opponents. (Requirements: Level 49, Agility 2). |
Stead Aim | Rank 1: Hip-fire accuracy is improved when firing any gun. (Requirements: Strength 7); Rank 2: Hip-fire accuracy is improved even more when firing any gun. (Requirements: Level 28, Strength 7). |
Medic | Rank 1: Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. (Requirements: Intelligence 2); Rank 2: Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation. (Requirements: Level 18, Intelligence 2); Rank 3: Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation. (Requirements: Level 30, Intelligence 2); Rank 4: Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. (Requirements: Level 49, Intelligence 2). |
Quick Hands | Rank 1: You can reload all guns faster. (Requirements: Agility 8); Rank 2: Reloading guns costs no Action Points in V.A.T.S. (Requirements: Level 28, Agility 8). |
Gun Nut | Rank 1: You gain access to base level and Rank 1 gun mods. (Requirements: Intelligence 3); Rank 2: You gain access to Rank 2 gun mods. (Requirements: Level 13, Intelligence 3); Rank 3: You gain access to Rank 3 gun mods. (Requirements: Level 25, Intelligence 3); Rank 4: You gain access to Rank 4 gun mods. (Requirements: Level 39, Intelligence 3). |
Science! | Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. (Requirements: Intelligence 6); Rank 2: You gain access to Rank 2 high-tech mods. (Requirements: Level 17, Intelligence 6); Rank 3: You gain access to Rank 3 high-tech mods. (Requirements: Level 28, Intelligence 6); Rank 4: You gain access to Rank 4 high-tech mods. (Requirements: Level 41, Intelligence 6). |