Fallout 4: Berserker Build Fallout 4 Guide
Last update: 17 April 2024
Not everyone likes firearms. In spite of its crucial role in Fallout 4, you can also do well without it. Below, we present the character build of Berserker that is designed for combat with melee weapons. This one is a specific build and it does not work well in any situation, and it requires both higher skill and awareness.
General information
Apart from the obvious skills that increase damage from melee weapons, character development should be based on minor skills. An immensely important thing is to develop your resistance to damage and the ability to heal faster. Also, you should consider using power armors which, in spite of the problems resulting from fusion cores, may be the only way to defeat the more demanding opponents.
Statistics
You receive 21 points to distribute. Your character statistics should be as follows:
- Strength: 9
- Perception: 1
- Endurance: 8
- Charisma: 1
- Intelligence: 2
- Agility: 6
- Luck: 1
The most important things for your character are strength and endurance, therefore your goal is to reach tier 10 in both. As you level up, add more and more points.
Recommended perks
While picking perks for your Berserker, focus mainly on trees of strength and endurance. What is important is not only dealing more and more damage, but also to improve your character's overall endurance. You also need to remember about technical perks, and about the skill of crafting and upgrading your gear.
Big Leagues | Rank 1: Do 20% more melee weapon damage Requirements: Strength 2); Rank 2: You now do 40% more melee weapon damage and gain a chance to disarm your opponent Requirements: Rank 7, Strength 2); Rank 3: You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent Requirements: Rank 15, Strength 2); Rank 4: You now do 80% more melee weapon damage and hit all targets in front of you Requirements: Rank 27, Strength 2); Rank 5: You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! Requirements: Rank 42, Strength 2). |
Armorer | Rank 1: Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods Requirements: Strength 3); Rank 2: You gain access to rank 2 armor mods Requirements: Rank 13, Strength 3); Rank 3: You gain access to rank 3 armor mods Requirements: Rank 25, Strength 3); Rank 4: You gain access to rank 4 armor mods Requirements: Rank 39, Strength 3). |
Blacksmith | Rank 1: Fire up the forge and gain access to base level and Rank 1 melee weapon mods Requirements: Strength 4); Rank 2: You gain access to rank 2. melee weapons mods Requirements: Rank 16, Strength 4); Rank 3: You gain access to rank 3. melee weapons mods Requirements: Rank 29, Strength 4). |
Toughness | Rank 1: Instantly gain +10 Damage Resistance Requirements: Endurance 1); Rank 2: You now have +20 damage resistance Requirements: Rank 9, Endurance 1); Rank 3: You now have +30 damage resistance. Requirements: Rank 18, Endurance 1); Rank 4: You now have +40 damage resistance. Requirements: Rank 31, Endurance 1); Rank 5: You now have +50 damage resistance. Requirements: Rank 46, Endurance 1). |
Lifegiver | Rank 1: Instantly gain +20 maximum Health Requirements: Endurance 3); Rank 2: You instantly gain another +20 maximum Health Requirements: Rank 8, Endurance 3); Rank 3: You instantly gain another +20 maximum Health, and slowly regenerate lost Health Requirements: Rank 20, Endurance 3). |
Medic | Rank 1: Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation Requirements: Intelligence 2); Rank 2: Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation Requirements: Rank 18, Intelligence 2); Rank 3: Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation Requirements: Rank 30, Intelligence 2); Rank 4: Stimpaks and RadAway restore all lost health and radiation, and work much more quickly Requirements: Rank 49, Intelligence 2). |
Moving Target | Rank 1: Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting Requirements: Agility 6); Rank 2: You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting Requirements: Rank 24, Agility 6); Rank 3: Sprinting costs 50% fewer Action Points Requirements: Rank 44, Agility 6). |
Rooted | Rank 1: While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage Requirements: Strength 9); Rank 2: While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage Requirements: Rank 22, Strength 9); Rank 3: While standing still, you may automatically disarm enemies that use melee weapons against you Requirements: Rank 43, Strength 9). |