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Divinity Original Sin 2 Guide by gamepressure.com

Divinity Original Sin 2 Guide

Table of Contents

Sings Of Resistance | Act 1 Divinity Original Sin 2 Guide, walkthrough

Last update: 20 September 2017

The goal of this quest is to get acquainted with creatures that can help you to leave this island.

Stage 1: Fort Joy Ghetto

1 - Sings Of Resistance | Act 1 - Chapter II - Fort Joy - Divinity Original Sin 2 Guide

1. Fort Joy Ghetto - Magister Atusa

Right after you reach Fort Joy Ghetto you will witness a process and execution of magister Atusa. The main charge is a treason and participating in transporting prisoners outside Fort Joy Ghetto. If you have an elf in your team then you can use Atusa's Leg and learn that the magister was supposed to help in transporting Verdas from Fort Joy Ghetto.

Stage 2: Holding Cells and Fort Joy Prison

1 - Sings Of Resistance | Act 1 - Chapter II - Fort Joy - Divinity Original Sin 2 Guide
1 - Sings Of Resistance | Act 1 - Chapter II - Fort Joy - Divinity Original Sin 2 Guide

1. Holding Cells - Vasyna

2. Holding Cells - Verdas

3. Holding Cells - Delarus

4. Holding Cells - Fort Joy Prison entrance

5. Fort Joy Prison - Han

When you reach Holding Cells you will have to speak with every person. That is, unless they don't survive. Vasyna [1] can attack you if you don't calm her down and Delarus [3] can die during fight with Houndmaset. You learn from them that escaping from Fort Joy Ghetto is possible thanks to a ship. Verdas [2] will say that you are someone very important.

In Fort Joy Prison you can meet a boy called Han [5]. If you managed to save Delarus then you know the password that allows you to avoid a fight with magisters that are harassing him. Han informs you that he came here for Verdas, you also learn from him about a group called The Seekers that lives in Sanctuary Of Amadia. You can leave Fort Joy Ghetto with him.

Stage 3: Fort Joy

1 - Sings Of Resistance | Act 1 - Chapter II - Fort Joy - Divinity Original Sin 2 Guide

1. Fort Joy - Sanctuary Of Amadia

2. Old Ruins - Gareth

3. Fort Joy - Madman's Enclave entrance

In Sanctuary Of Amadia [1], you learn about lost leader Gareth [2] and about a real goal of this group. You can also promise them to find the man. If you manage to save Gareth, he will tell you about a secret weapon. After that, he goes back to Sanctuary Of Amadia.

In Madman's Enclave [3], in one of the places where the weapon is hidden, you can find a sculpture that can move you to Hall Of Echoes. There, you meet with Tir-Cendelius. He will explain to you who he is. After this conversation you must go back to Sanctuary Of Amadia and speak with Gareth again.

Reward: None

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