Sebille in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough
Check out all available and recommended classes for Sebille!
Last update: 09 March 2020
This page of the Divinity Original Sin 2 guide contains a detailed description of Sebille, one of the characters that can join your party. The section offers information regarding the heroine, available classes (and their descriptions) as well as recommended classes when choosing Sebille as a main hero or a companion.
Sebille is the next character and the only Elf that can join your team (provided that you didn't select this character as yours). She can be found near the south exit from Fort Joy - she hides behind a barrel. In this chapter, you can find information about the character itself, classes that are available to it (along with their descriptions) as well as a recommended class if you want to choose Sebille as your main character or a companion.
Recommended classes for Sebille
Sebille works great as:
- Rogue, Shadowblade, Ranger or Wayfarer - she has a special ability called Flesh Sacrifice which adds one additional AP and increases damage by 10% but it reduces health by 10%. Sebille is great for an assassin or an archer that must move quickly and deal as much damage as possible.
Basic information
Name | Description |
Gender | Female |
Race | Elf |
Tags | Sebille, Elf, Female, Outlaw, Scholar, Rogue |
Talents | Ancestral Knowledge - a character receives +1 to Loremaster. Corpse Eater - a character can eat body parts and gain additional abilities or learn new information about the game's world. |
Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.
Special abilities
Icon | Name | Description |
Flesh Sacrifice | This ability is unique to Elves. A character receives 1 AP, +10% to damage and -10% to health for 2 turns. | |
Break the Shackles | It allows to remove the following status effects: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectious Diseased and Shackles of Pain. |
Classes available for Sebille
Sebille has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be Sebille) you can freely modify her starting abilities and attributes. However, if you choose a class for her as your companion then you can't change anything.
Class | Starting bonuses | Starting abilities and talents | Starting weapons |
Battlemage | +1 Strength +1 Intelligence +1 Constitution +1 Aerotheurge +1 Warfare +1 Persuasion | Blinding Radiance Battering Ram Shocking Touch Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again. | 2x Sharp Stone on a Stick (a single-handed axe, 4-5 physical damage) |
Cleric | +1 Strength +1 Intelligence +1 Constitution +1 Hydrosophist +1 Necromancer +1 Bartering | Decaying Touch Restoration Blood Sucker Hothead Talent - when a character has 100% of health, it gets +10% bonus to critical hit chance and +20% to Accuracy. | Claw Hammer (a single-handed club, 4-5 physical damage) Makeshift Shield (a shield, 6 magic armor and 8 physical armor) |
Conjurer | +1 Intelligence +2 Constitution +1 Summoning +1 Loremaster +1 Leadership | Conjure Incarnate Dimensional Bolt Elemental Totem Pet Pal Talent - allows this character to speak with animals. | Makeshift Wand (a wand, 2-3 damage from a random element) |
Enchanter | +2 Intelligence +1 Constitution +1 Hydrosophist +1 Aerotheurge +1 Loremaster | Electric Discharge Hail Strike Rain Far Out Man Talent - increases range of scrolls and spells by 2 meters. | Improvised Staff (a staff, 5-7 damage from a random element) |
Fighter | +1 Strength +2 Constitution +1 Warfare +1 Geomancer +1 Bartering
| Battle Stomp Bouncing Shield Fortify Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Knife On a Stick (a single-handed sword, 4-5 physical damage) Makeshift Shield (a shield, 6 magic armor and 8 physical armor) |
Inquisitor | +1 Strength +1 Intelligence +1 Constitution +1 Warfare +1 Necromancer +1 Telekinesis | Blood Sucker Battering Ram Mosquito Swarm Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn. | Makeshift Club (a two-handed club, 6-7 physical damage) |
Knight | +2 Strength +1 Constitution +1 Warfare +1 Two-Handed +1 Bartering | Battle Stomp Battering Ram Crippling Blow Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Cracked Twohander (a two-handed sword, 6-7 physical damage) |
Metamorph | +2 Strength +2 Finesse +1 Two-Handed +1 Polymorph +1 Persuasion | Tentacle Lash Chicken Claw Bull Horns Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Wooden Pitchfork (a spear, 6-7 physical damage) |
Ranger | +2 Finesse +1 Wits +1 Huntsman +1 Pyrokinetic +1 Lucky Charm | Ricochet Peace of Mind Elemental Arrowheads Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it. | Twig With a String (a bow, 5-6 physical damage) |
Rogue | +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding | Throwing Knife Backlash Adrenaline The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. | 2x Shiv (a dagger, 3-4 physical damage) |
Shadowblade | +2 Finesse +2 Wits +1 Scoundrel +1 Polymorph +1 Thievery | Chameleon Cloak Backlash Chicken Claw Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility. | Shiv (a dagger, 3-4 physical damage) |
Wayfarer | +2 Finesse +1 Intelligence +1 Huntsman +1 Geomancer +1 Bartering | Pin Down Fossil Strike Elemental Arrowheads Pet Pal Talent - allows this character to speak with animals. | Toy Crossbow (a crossbow, 6-7 physical damage) |
Witch | +1 Finesse +1 Intelligence +1 Constitution +1 Scoundrel +1 Necromancer +1 Persuasion | Raise Bloated Corpse Chloroform Mosquito Swarm Leech Talent - heals a character when they stand in pool of blood. | Shiv (a dagger, 3-4 physical damage) |
Wizard | +2 Intelligence +1 Constitution +1 Pyrokinetic +1 Geomancer +1 Loremaster | Searing Daggers Fossil Strike Ignition Far Out Man Talent - increases range of scrolls and spells by 2 meters. | Makeshift Wand (a wand, 2-3 damage from a random element) |