Fighter Class in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough
Last update: 09 March 2020
This page of the Divinity Original Sin 2 guide contains a detailed description of Fighter. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.
The fighter is a very versatile class. If developed properly, he can become a serious threat to the enemies. If you decide to build character durability, he will prove himself to be a perfect tank because he can easily improve his armor. If you use his abilities differently, he can become a support character, but you must remember that the main purpose of fighter is to follow and finish the most important enemy units.
Below, you can view starting parameters for this class.
- Attributes
- Abilities and Talent
- Starting abilities
- Fighter and Races
- Which abilities are worth choosing?
Attributes
In case of the Fighter two attributes were strengthened.
Attribute name | Value | Significance |
Strength | +1 | Even if the fighter is one of the leading characters that use conventional weapons, he has only one starting point assigned to strength. This allows him to perform stronger attacks but it also shows the versatility of this class. |
Constitution | +2 | Due to the fact that the fighter is a buffer between the enemies and the rest of the team, additional constitution will let him take damage and answer with the same. |
Abilities and Talent
The Fighter's skills:
Name | Value | Notes |
Warfare | 1 | The basic skills of the warrior are based on this. Each point improves damage, so you should invest a few points. |
Geomancer | 1 | The character definitely needs good armor, so a point here will allow you to replenish more of it, making one of the best starting abilities even better. |
Bartering | 1 | Each point of this ability reduces the Cost purchase of items by 10% and increases the price for which you can sell your own items. It is worth to use this character (equipped with objects / abilities increasing Bartering even more) during trade. |
Talent
Opportunist - this talent allows you to perform surprise attacks when an enemy pass by that character or when they want to move away from a Fighter. It doesn't activate when an enemy performs an attack or action that doesn't require them to move.
Starting abilities
Icon | Name | Notes |
Fortify | The ability to regenerate armor on himself or an allied figure. A very useful skill, especially when we have a shortage of medical resources in the team. Thanks to it, we can stay alive for longer or support one of the team members. | |
Bouncing Shield | A great ability for Fighters that use a weapon and a shield - thanks to this ability, a Fighter can throw a shield at an enemy, deal them damage and then that shield hits another target. What is interesting is that damage dealt by this ability scales with armor offered by a shield, not with attributes or abilities of a character. | |
Battle Stomp | Even if a warrior is fighting in the immediate vicinity, he can successfully use a skill that overturns all enemies in the medium range. In this way, it can protect team members or disenfranchise an opponent only to get close to him. |
Fighter and Races
Race | Predispositions | Commentary |
Elf | None | Considering the natural bonuses, there aren't many similarities between the fighter class and the Elf. |
Human | Medium | The increased initiative and critical damage bonus maybe aren't the perfect set for a fighter, but they can provide him with unique touch. |
Dwarf | High | A high base strength bonus will allow balancing the constitution of the character with damage dealt. His racial ability can turn the outcome of the fight. |
Lizard | None | A small importance of intelligence makes the Lizards completely ineffective as fighters. |
Which abilities are worth choosing?
A Fighter has access to two schools (Geomancer and Warfare) which means that they can choose from 8 starting abilities. The choice of abilities is good and they suit a Fighter that uses a sword and a shield. However, if you want to use a two-handed weapon or use two swords then you can make small changes which are presented in the table below.
Icon | Name | Notes |
Fortify | A default ability, you shouldn't change anything here. | |
Battering Ram | If you don't plan on using a shield then this ability should be switched with Bouncing Shield (which can't be activated without a shield) - Battering Ram allows you to reach an enemy quicker and knock them down when they don't have physical armor. If you recklessly allowed your enemies to go beyond a front line or when they try to escape then this ability is great for shortening a distance and knocking them down. | |
Battle Stomp | The same as Fortify, this is a default ability. |