Ifan Ben-Mezd in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough
Check out all available and recommended classes for Ifan!
Last update: 09 March 2020
This page of the Divinity Original Sin 2 guide contains a detailed description of Ifan Ben-Mezd, one of the characters that can join your party. The chapter contains information regarding the hero, classes that are available to him (and their descriptions) as well as recommended classes when choosing Ifan as a main hero or a companion.
Ifan is the next and the first Human that can join your team (provided that you didn't select this character as yours). He can be found right behind the main entrance to Fort Joy. In this chapter, you can find information about the character itself, classes that are available to it (along with their descriptions) as well as a recommended class if you want to choose Ifan as your main character or a companion.
Recommended classes for Ifan
Ifan Ben-Mezd works great as:
- Rogue, Shadowblade, Ranger or Wayfarer - because of Ingenious talent, which increases Initiative and a critical hit chance, Ifan is great for an assassin or an archer that needs to move quickly and deal as much damage as possible.
- Conjurer - his special ability, Summon Ifan's Soul Wolf can be greatly enhanced thanks to Summoning ability. When you invest 5 points the Wolf will be able to defeat a few enemies by its own.
Basic information
Name | Description |
Gender | Male |
Race | Human |
Tags | Ifan, Soldier, Human, Male, Outlaw |
Talents | Thrifty - a character gets +1 to Bartering. Ingenious - a character receives +2 to Initiative and +5% to critical hit chance. |
Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.
Special abilities
Icon | Name | Description |
Encourage | This ability is unique to Humans. Increases Strength, Finesse, Constitution and Intelligence of all nearby allies (including the person that casted the spell). Bonuses to attributes increase with character's development. | |
Summon Ifan's Soul Wolf | This ability is available only to Ifan. He summons a wolf that accompanies the team during a fight. The effect lasts for 10 rounds. Wolf's stats (health points, magic and physical armor, damage) scale with Summoning ability of the caster. |
Classes available for Ifan
Ifan Ben-Mezd has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be Ifan) you can freely modify his starting abilities and attributes. However, if you choose a class for him as your companion then you can't change anything.
Class | Starting bonuses | Starting abilities and talents | Starting weapons |
Battlemage | +1 Strength +1 Intelligence +1 Constitution +1 Aerotheurge +1 Warfare +1 Persuasion | Blinding Radiance Battering Ram Shocking Touch Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again. | 2x Sharp Stone on a Stick (a single-handed axe, 4-5 physical damage) |
Cleric | +1 Strength +1 Intelligence +1 Constitution +1 Hydrosophist +1 Necromancer +1 Bartering | Decaying Touch Restoration Blood Sucker Hothead Talent - when a character has 100% of health, they get +10% bonus to critical hit chance and +20% to Accuracy. | Claw Hammer (a single-handed club, 4-5 physical damage) Makeshift Shield (a shield, 6 magic armor and 8 physical armor) |
Conjurer | +1 Intelligence +2 Constitution +1 Summoning +1 Loremaster +1 Leadership | Conjure Incarnate Dimensional Bolt Elemental Totem Pet Pal Talent - allows this character to speak with animals. | Makeshift Wand (a wand, 2-3 damage from a random element) |
Enchanter | +2 Intelligence +1 Constitution +1 Hydrosophist +1 Aerotheurge +1 Loremaster | Electric Discharge Hail Strike Rain Far Out Man Talent - increases range of scrolls and spells by 2 meters. | Improvised Staff (a staff, 5-7 damage from a random element) |
Fighter | +1 Strength +2 Constitution +1 Warfare +1 Geomancer +1 Bartering
| Battle Stomp Bouncing Shield Fortify Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Knife On a Stick (a single-handed sword, 4-5 physical damage) Makeshift Shield (a shield, 6 magic armor and 8 physical armor) |
Inquisitor | +1 Strength +1 Intelligence +1 Constitution +1 Warfare +1 Necromancer +1 Telekinesis | Blood Sucker Battering Ram Mosquito Swarm Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn. | Makeshift Club (a two-handed club, 6-7 physical damage) |
Knight | +2 Strength +1 Constitution +1 Warfare +1 Two-Handed +1 Bartering | Battle Stomp Battering Ram Crippling Blow Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Cracked Twohander (a two-handed sword, 6-7 physical damage) |
Metamorph | +2 Strength +2 Finesse +1 Two-Handed +1 Polymorph +1 Persuasion | Tentacle Lash Chicken Claw Bull Horns Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Wooden Pitchfork (a spear, 6-7 physical damage) |
Ranger | +2 Finesse +1 Wits +1 Huntsman +1 Pyrokinetic +1 Lucky Charm | Ricochet Peace of Mind Elemental Arrowheads Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it. | Twig With a String (a bow, 5-6 physical damage) |
Rogue | +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding | Throwing Knife Backlash Adrenaline The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. | 2x Shiv (a dagger, 3-4 physical damage) |
Shadowblade | +2 Finesse +2 Wits +1 Scoundrel +1 Polymorph +1 Thievery | Chameleon Cloak Backlash Chicken Claw Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility. | Shiv (a dagger, 3-4 physical damage) |
Wayfarer | +2 Finesse +1 Intelligence +1 Huntsman +1 Geomancer +1 Bartering | Pin Down Fossil Strike Elemental Arrowheads Pet Pal Talent - allows this character to speak with animals. | Toy Crossbow (a crossbow, 6-7 physical damage) |
Witch | +1 Finesse +1 Intelligence +1 Constitution +1 Scoundrel +1 Necromancer +1 Persuasion | Raise Bloated Corpse Chloroform Mosquito Swarm Leech Talent - heals a character when they stand in pool of blood. | Shiv (a dagger, 3-4 physical damage) |
Wizard | +2 Intelligence +1 Constitution +1 Pyrokinetic +1 Geomancer +1 Loremaster | Searing Daggers Fossil Strike Ignition Far Out Man Talent - increases range of scrolls and spells by 2 meters. | Makeshift Wand (a wand, 2-3 damage from a random element) |