Shadowblade Class in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough
Last update: 09 March 2020
This page of the Divinity Original Sin 2 guide contains a detailed description of Shadowblade. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.
Shadowblade is a class that balances effective melee combat, the ability to surprise the enemies, and has magical abilities. It is hard to develop all three variants, so to maintain high effectiveness, you should focus on two aspects. As Shadowblade uses only one dagger, he can equip a shield, which makes him a good partner for the tank in the first line.
You can find the base parameters for this class below.
- Attributes
- Abilities and Talent
- Starting abilities
- Shadowblade - Races
- Which abilities are worth choosing?
Attributes
Shadowblade has two enhanced attributes by default.
Attribute Name | Value | Notes |
Finesse | +2 | In view of the class predispositions to use a dagger, the development of the attribute which scales with this kind of weapon is especially important. |
Wits | +2 | Wits increases character's Initiative and a chance for a critical hit - both things are imortant to an assassin. |
Abilities and Talent
The Shadowblade's set of abilities:
Name | Value | Notes |
Scoundrel | 1 | Combining the dagger with a high bonus to the critical damage multiplier greatly reduces the opponent's vital forces. |
Thievery | 1 | An ability that allows a character to steal from others and makes opening locks easier. |
Polymorph | 1 | A point in Polymorph gives this class access to powerful abilities from that school. These abilities are especially useful in the first few hours. A point in this ability is also the reason why this class has 4 additional points to attributes. |
Talent
Guerilla - allows a character to deal 40% more damage when performing sneaking attacks.
Starting abilities
Icon | Name | Notes |
Chamelon Cloak | This ability allows a character to become invisible - a perfect choice for an assassin that needs to disappear from others' field of view. | |
Backlash | Powerful and absolutely essential ability for every form built as a Shadowblade. It lets the hero jump to his target and backstab for extra damage. Moreover, the ability itself is very cheap - its activation consumes 1 AP. | |
Chicken Claw | A useful ability that allows you to turn your enemies into chickens when they don't have physical armor. This effect is similar to Frightened - an enemy loses control over a unit that aimlessly runs around a battlefield. This ability's weak point is that it doesn't deal any damage and, in order to work, it requires an enemy to have no physical armor - because of that its usefulness decreases quickly. |
Shadowblade - Races
Race | Predispositions | Notes |
Elf | High | Elves are the best choice for every class based at least partially on Finesse. In this case, cannibalism is also useful, allowing for regeneration of health points |
Human | None | A large natural bonus to initiative can be useful at the beginning of the game, but you should choose a different race for this class. |
Dwarf | None | Lack of any predispositions (attributes, or natural abilities) towards this class. |
Lizard | Average | Shadowblade is a class partly based on intelligence, so with a lack of better alternative, we can choose a lizard. This guarantees much more effective use of starting abilities, at the expense of melee damage. |
Which abilities are worth choosing?
A Shadowblade has access to two schools (Scoundrel and Polymorph) which means that they can choose from 8 starting abilities. The abilities are selected rather optimally, however, you can make small changes if you want to increase this character's usefulness - everything is presented in the table below.
Icon | Name | Note |
Chamelon Cloak | This ability is very useful so don't change it. | |
Backlash | Another key ability that shouldn't be touched. | |
Adrenaline | This ability should be switched with Chicken Claw - additional APs are great for an assassin and they are more useful than the ability to inflict a status that restricts control for 1 turn. |