Fane in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough
Check out all available and recommended classes for Fane!
Last update: 09 March 2020
This page of the Divinity Original Sin 2 guide contains a detailed description of Fane, one of the heroes that can join your party. This section contains information regarding this character, available classes (and their descriptions) as well as recommended classes when choosing Fane as a main hero or a companion.
Fane is the second character and the only Undead that can join your team (provided that you didn't select this character as yours). He can be found on a small field located east from the beach. In this chapter, you can find information about the character itself, classes that are available to him (along with their descriptions) as well as a recommended class if you want to choose Fane as your main character or a companion.
Recommended classes for Fane
Fane works great as:
- Inquisitor - since this character is invulnerable to Bleeding and Poison effects, he is well-suited for fighting in the first line. The best class for that is Inquisitor which gives him access to Blood Sucker and Mosquito Swarm abilities - the first allows Fane to heal himself by absorbing a nearby pool of blood (which is created by him when he attacks an enemy) and the second ability heals him while hurting Fane's enemy.
- Rogue, Shadowblade, Wayfarer or Ranger - all of these classes focus on dealing damage at a cost of health which means that they can be quickly killed by an enemy. Play Dead ability is invaluable here - if there are any troubles you can activate it which makes an enemy lose their interest in Fane and then you can continue fighting in the next turn.
Basic information
Name | Description |
Gender | Male |
Race | Human Undead |
Tags | Undead, Human, Male, Mystic, Scholar, Fane |
Talents | Undead - this character is invulnerable to Bleeding and Poison (damage received from Poison heal that character), however, regular healing effects deal them damage. Ingenious - a character receives +2 to Initiative and +5% to critical hit chance. |
Unique trait | Thanks to Mask of the Shapeshifter he can change his race into Elf, Human, Dwarf or Lizard. He can also picklocking without lockpicks. |
Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.
Special abilities
Icon | Name | Description |
Play Dead | This ability is available to all Undead. It allows a character to play dead - all enemies automatically lose interest in that character and if this was the only character that participated in a fight then this ability ends a battle. This effect lasts 3 turns or until you perform another action. | |
Time Warp | This ability is available only to Fane. He can inflict an effect on an allied unit that gives them an additional turn - when AP of that character are depleted they receive a new turn and a complete set of AP. |
Classes available for Fane
Fane has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be Fane) you can freely modify his starting abilities and attributes. However, if you choose a class for him as your companion then you can't change anything.
Class | Starting bonuses | Starting abilities and talents | Starting weapons |
Battlemage | +1 Strength +1 Intelligence +1 Constitution +1 Aerotheurge +1 Warfare +1 Persuasion | Blinding Radiance Battering Ram Shocking Touch Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again. | 2x Sharp Stone on a Stick (a single-handed axe, 4-5 physical damage) |
Cleric | +1 Strength +1 Intelligence +1 Constitution +1 Hydrosophist +1 Necromancer +1 Bartering | Decaying Touch Restoration Blood Sucker Hothead Talent - when a character has 100% of health, they get +10% bonus to critical hit chance and +20% to Accuracy. | Claw Hammer (a single-handed club, 4-5 physical damage) Makeshift Shield (a shield, 6 magic armor and 8 physical armor) |
Conjurer | +1 Intelligence +2 Constitution +1 Summoning +1 Loremaster +1 Leadership | Conjure Incarnate Dimensional Bolt Elemental Totem Pet Pal Talent - allows this character to speak with animals. | Makeshift Wand (a wand, 2-3 damage from a random element) |
Enchanter | +2 Intelligence +1 Constitution +1 Hydrosophist +1 Aerotheurge +1 Loremaster | Electric Discharge Hail Strike Rain Far Out Man Talent - increases range of scrolls and spells by 2 meters. | Improvised Staff (a staff, 5-7 damage from a random element) |
Fighter | +1 Strength +2 Constitution +1 Warfare +1 Geomancer +1 Bartering
| Battle Stomp Bouncing Shield Fortify Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Knife On a Stick (a single-handed sword, 4-5 physical damage) Makeshift Shield (a shield, 6 magic armor and 8 physical armor) |
Inquisitor | +1 Strength +1 Intelligence +1 Constitution +1 Warfare +1 Necromancer +1 Telekinesis | Blood Sucker Battering Ram Mosquito Swarm Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn. | Makeshift Club (a two-handed club, 6-7 physical damage) |
Knight | +2 Strength +1 Constitution +1 Warfare +1 Two-Handed +1 Bartering | Battle Stomp Battering Ram Crippling Blow Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Cracked Twohander (a two-handed sword, 6-7 physical damage) |
Metamorph | +2 Strength +2 Finesse +1 Two-Handed +1 Polymorph +1 Persuasion | Tentacle Lash Chicken Claw Bull Horns Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. | Wooden Pitchfork (a spear, 6-7 physical damage) |
Ranger | +2 Finesse +1 Wits +1 Huntsman +1 Pyrokinetic +1 Lucky Charm | Ricochet Peace of Mind Elemental Arrowheads Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it. | Twig With a String (a bow, 5-6 physical damage) |
Rogue | +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding | Throwing Knife Backlash Adrenaline The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. | 2x Shiv (a dagger, 3-4 physical damage) |
Shadowblade | +2 Finesse +2 Wits +1 Scoundrel +1 Polymorph +1 Thievery | Chameleon Cloak Backlash Chicken Claw Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility. | Shiv (a dagger, 3-4 physical damage) |
Wayfarer | +2 Finesse +1 Intelligence +1 Huntsman +1 Geomancer +1 Bartering | Pin Down Fossil Strike Elemental Arrowheads Talent Pet Pal - allows this character to speak with animals. | Toy Crossbow (a crossbow, 6-7 physical damage) |
Witch | +1 Finesse +1 Intelligence +1 Constitution +1 Scoundrel +1 Necromancer +1 Persuasion | Raise Bloated Corpse Chloroform Mosquito Swarm Talent Leech - heals a character when they stand in pool of blood. | Shiv (a dagger, 3-4 physical damage) |
Wizard | +2 Intelligence +1 Constitution +1 Pyrokinetic +1 Geomancer +1 Loremaster | Searing Daggers Fossil Strike Ignition Talent Far Out Man - increases range of scrolls and spells by 2 meters. | Makeshift Wand (a wand, 2-3 damage from a random element) |