Rogue Class in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough
Last update: 09 March 2020
This page of the Divinity Original Sin 2 guide contains a detailed description of Rogue. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.
According to the common motive, Rouge is a class that combines high agility with endurance, and fights in close or middle range. Appropriate positioning also plays a part, so you can use the backstabbing hits as often as possible.
A good Rouge also has a high Wits modifier, which allows him to deal critical hits more often. The first parts of the game can be difficult resulting from the lack of a good weapon, but in the longer term, the rouge is a mainstay of the party.
You can find the base parameters for this class below.
Attributes
Rouge has two enhanced attributes by default:
Attribute Name | Value | Notes |
Finesse | +2 | Silent elimination of enemies requires dexterity. A large bonus to finesse will allow you to deal more damage, especially that most of rouge's tools are scaled according to this attribute. |
Constitution | +1 | Additional point that increases health points is useful for a character that focuses on dealing damage at a short distance instead of on endurance. |
Abilities and Talent
The Rogue's abilities:
Name | Value | Notes |
Scoundrel | 1 | Greater severity of critical damage multiplier and speed of movement will help deliver strong critical blows as soon as there is room for a high chance of a critical strike. |
Sneaking | 1 | An ability that makes sneaking easier, it also lowers a chance of being detected. |
Dual Wieldning | 1 | The basic tools are two daggers, so the bonus for damage caused by this type of weapon is recommended. |
Talent
The Pawn - allows a character to make additional move which corresponds to 1AP at the beginning of each turn.
Starting abilities
Icon | Name | Notes |
Throwing Knife | An important ability to avoid many unpleasant situations. With a knife projection, you can effectively absorb the opponent's vital forces. It works especially well on enemies turned back against you. | |
Adrenaline | Depending on the decisions you have made, you can borrow a few points of action from the next turn. This way, you can either take a better position or hit a weakened opponent just before his turn. | |
Backlash | Powerful and absolutely essential ability for every form built as a stealthy killer. It lets the hero jump to his target and backstab them for extra damage. Moreover, the ability itself is very cheap - its activation consumes 1 AP. |
Rouge - Races
Race | Predispositions | Notes |
Elf | High | A passive bonus to finesse will increase the effectiveness of Rouge's actions from early on. You only need to slightly develop vitality and initiative modifiers to make a great killer out of an Elf. |
Human | Average | Thanks to high initiative, he can take better positions and position himself towards enemies to hit their backs. |
Dwarf | None | Lack of necessary predispositions to achieve high effectiveness in the early phase of the game. |
Lizard | None | Similarly to the above, lizards are good as magic or hybrid classes, you should utilize them for such classes. |
Which abilities are worth choosing?
A Rogue has access to one school, Scoundrel, which means that they can choose from 4 starting abilities. However, a default Rogue starts with the best available abilities so there is no point in changing anything. Because of that you should focus on using Adrenaline, Throwing Knife and Backlash abilities.