The Basics - Hero Classes | Heroes Eador: MotBW Guide
Last update: 11 May 2016
In Eador: Masters of the Broken World, heroes play the primary role. They are the only ones who can command armies, travel around the map, complete missions, obtain new terrain and lay siege to enemy castles. It's their traits and their predispositions that determine the nature of the play and the success of the player. An empire that doesn't have a high-level hero is an easy picking for hostile units - they will have no trouble crossing the city's borders and defeating its defenders. All things considered, leveling up your heroes and their equipment is the first thing to do.
As seen above, heroes come in four categories: Warrior, Scout, Commander and Wizard. Each is described in detail in a separate section of the guide - for now we will only focus on general rules and regularities.
Let's begin with the fact the first two classes work great at the beginning of the game, only to put the brakes on a little as they level up. The Warrior and the Scout have no trouble with the first encounters on the battlefield - in fact, they may be the only units altogether to survive the battle - all because they deal a great amount of damage and can evade enemy attacks (whether due to armor or the ability to fight from distance). This makes them the basic striking force of any army - its sword and its shield.
The situation is in complete reverse when it comes to the Commander and the Wizard. They're both very fragile and prone to deaths, but as the game progresses they become extremely useful due to their unusual abilities. And so, the Commander, despite little skill on the battlefield, can lead a much greater number of units (which is a very useful thing), while a high-level Wizard is capable of turning the tide of the battle with only a few spells. With their frequent deaths both may not be the best choice at the beginning of the play, but as soon they level up they become virtually invaluable.
Heroes gain experience for exploring terrain and winning battles (only if they survive!). Each level up raises one of their abilities and allows them to select any of the three suggested class skills. Once they reach level 10, they also choose a specialization, which determines their further development. You can read more details about them in the further sections of the guide.
Notice that hiring a hero automatically raises the price of all remaining ones. What it means is that in most cases we will only be able to afford only one hero for the first several rounds - the other ones will be simply too expensive. Nevertheless, as long as it doesn't ruin your budget, consider hiring a second hero later in the play. With two, assign one to fighting enemies and the other to explore the lands in your possession (which have a tendency to expand rather too quickly). The Ranger is the perfect choice for the latter, but make sure to raise their Exploration.
What to do when the hero falls in battle? There are two options. You can abandon the poor soul and liquidate their army along with all their items, or... resurrect them in the castle, paying a sum depending on their current level (sometimes we can also bring them back right on the spot). If you can't afford resurrection, wait a few rounds and bring them back later by clicking on the hero icon in the bottom left corner (see above). Alternatively, you can also invest in special Temple buildings, which lower the costs of this painful process.