Necromancy | Rituals Eador: MotBW Guide
Last update: 11 May 2016
Icon | Spell Name | Level | Cost | Break | Effect | Commentary |
Walking Dead | I | 10 crystals | 4 rounds | The hero is joined by one low-level Skeleton or Zombie. | Utterly useless - if your spellcaster has Raise Skeleton or Raise Zombie, they won't break a sweat getting more (and better!) minions. | |
Deadly Horror | II | 15 crystals 1 mandrake | 10 rounds | Lowers the enemy army's morale by 7. Happiness in the province affected by the spell drops by 2 for 10 rounds. | You can make your enemy's life much harder, but only due to a possible uprising among their ranks. The sole lowering of Morale doesn't give much effect. | |
Undead Uprising | III | 50 crystals 1 arcanite | 10 rounds | An uprising of the undead takes place in an enemy province. If the undead win, the place turns into a no man's land. | The undead aren't particularly strong, but they can deal with weaker guards perfectly well (provinces with no protection are taken over instantly). It's useful if you don't mean to take over the enemy's lands, but want to destroy them. Try using it on lands rich in resources to undermine the enemy's economy. | |
Pestilence | IV | 140 crystals 1 black lotus | 13 rounds | Takes 50% of health of all living creatures in the given area. Kills most citizens and lowers their happiness. Can be performed only on populated provinces. | The perfect ritual to use before battle, allowing you to easily defeat the enemy and take over their lands. Together with battle spells, poison spells or the Scout ability, it's a deadly combination. |